PB& Games

0.7.12: every unit reprinted in flat paper

Five units on a tan mat in two rows, 0.7.11 on top with brown kraft edges and dark outlines and 0.7.12 below in flat printed card: a Northman, a Wyrmling, a Deckhand, a Frost Giant and a Shinobi.

Every unit in the game has been printed again. The kraft edge is gone, and so are the dark outlines. Units, commanders, spell icons, card chips and the props on the table all use the look the card backdrops already had: flat printed card, lit by the desk lamp from the upper right, with a pale rim on the lit side and a soft shadow falling down and to the left.

This post covers everything since 0.7.9, because 0.7.10 and 0.7.11 went out without one. The flat paper look comes first, then the new screen transitions, then what the bosses do now, and a long list after that.

Flat paper

Here is the same fight twice, frozen on the same turn. The top half is 0.7.11 and the bottom half is 0.7.12.

The same frozen battle twice, 0.7.11 above and 0.7.12 below: the King's army of knights, archers and spearmen facing Grix the Goblin's goblins across a two-road cardboard mat on green ground. The old units have brown kraft edges and dark outlines; the new ones are flat printed card

The old units were cut out of cardboard with a brown kraft band round every figure and a dark ink line inside it. At the size a unit stands on the board, that band and the line were most of what you saw. Without them the colours carry the figure, and you can tell units apart across a crowded lane.

The same battle twice, 0.7.11 above and 0.7.12 below: the Witch's spectral and venom units against Rex Mortifer's skeletons, grave markers and ghosts on purple ground
The same battle twice, 0.7.11 above and 0.7.12 below: the Viking's giants and warriors against the Frost Yeti's ice golems, wolves and frost creatures on pale blue ground

Closer in, the Avatar of Winter's host and the Brass Colossus's foundry crew:

Close-up of the Avatar of Winter and his crowd of ice creatures, 0.7.11 on the left with dark outlines and pale kraft rims, 0.7.12 on the right without them
Close-up of the Brass Colossus's brass foundry troops on purple ground, 0.7.11 beside 0.7.12
Close-up of Rex Mortifer's skeletons, grave-cross markers and translucent ghosts, 0.7.11 beside 0.7.12

All 1,238 unit and commander drawings were printed again, so every pack looks different. The King's Recruit, Archer and Spearman were drawn again by hand for the new look, and they are the first three below.

Eight of the King's units in both looks: Recruit, Archer, Spearman, Knight, Light Cavalry, Bannerman, Field Medic and Centurion, 0.7.11 on the top row and 0.7.12 below

Every warlord's starter:

Every warlord's starter unit in both looks: Sparring Partner, Shinobi, Northman, Deputy, Star Marine, Deckhand, Bog Imp, Aeon Shade, Stoker, Porter, Wyrmling and Scarab Slinger

The big ones, where the kraft band used to eat the most detail:

Stone Giant, Frost Giant, Bone Colossus, Brass Juggernaut, Chimera, Hoard Wyrm, Dragon and World Serpent, each in the 0.7.11 and 0.7.12 looks

And the other side of the table:

Enemy units in both looks: Goblin, Goblin Archer, Swarm Rat, Rat Ogre, Kiln Wretch, Hellhound, Revenant, Banshee, Ice Golem, Snow Stalker, Beatdown Cop and Man in a Gorilla Costume

A few units were redrawn while this was going on, because losing the outline showed what was wrong with them. The Blue Jay was a blue ball with an orange wedge for a beak. It is a real jay now, with a swept crest, a white face in a black necklace and barred wings, sitting on a twig. The Beatdown Cop's nose read as two lumps once its outline went, so he has one broken boxer's nose. The second body types of the Gunslinger, the Boxer and the Viking got stronger arms.

Commanders

Your warlord and every enemy commander got the same treatment, rig piece by rig piece, including the Gilded and Ascendant looks.

The King, Witch, Viking, Pirate, Boxer and Ninja standing on their summoning discs in the game, 0.7.11 beside 0.7.12
Grix the Goblin, Rex Mortifer, the Fire Devil, the Frost Yeti, Gorehoof and Sift, the Thousandfold on their red discs in the game, 0.7.11 beside 0.7.12

The enemy commander icons on the map, the card stamps and the Compendium had drifted away from the commanders you actually fight. They are now cut from each lord's real rig, standing at rest, so the face on the map is the face across the board.

Twelve enemy commander icons. The old ones are cardboard busts; the new ones are portraits cut from the flat paper rig each lord fights with

Spells, powers and card faces

All 733 spell and power icons were printed again in the same style. The card face's chips (cost, attack, health, squad size, rarity) and the pack crests lost their keylines too.

Sixteen spell and power icons in both looks, including the Blue Jay redrawn from a blue ball with an orange wedge beak into a crested jay on a twig
Five whole card faces in both looks: Recruits, Knights, Frost Giant, Blue Jay and Meteor Storm, with the new flat art and flat cost, stat and crest chips

Paper transitions

When you win, the spoils screen crumples into a ball and is thrown off the desk, and the chart is already underneath.

The victory spoils screen crumples into a paper ball that is thrown off, with the act chart already underneath

Picking a node on the chart drops the chart back like a drawbridge, and the desk round it pleats away to show where you are going.

The chart sheet falls back like a drawbridge, the desk round it pleats up at the sides, and the Merchant's stall is underneath

A shop or an event shuts like a book when you leave it.

Leaving the shop: the stall shuts like a book and slides away to show the chart

Buying something burns it off the shelf: the relic's plate and its price tag burn away around the gem, and the gem flies up to your bar.

A relic bought at the stall: its shelf plate and price tag burn away and the gem flies up to the top bar

Losing is a flat paper card that drops in over both commanders and tears through the middle. It waits for a click, and then the whole battlefield crumples into the run summary.

After a lost fight, a flat paper Defeat card drops in over the two commanders and tears through the middle
The frozen battlefield crumples into a ball and is thrown off, showing the run summary

A card that gets exhausted from your hand burns up like a letter in its own slot, and the fan closes once the fire is out.

A card in the hand lifts, burns up like a letter in its own slot, and the fan closes over the gap

A newly unlocked card is traced into being: a black silhouette, then its outline drawn in light, then the picture burns into colour and the burn spreads across the card.

A newly unlocked card arrives as a black silhouette, its outline is traced in light, and the Mauler burns into colour

Uncle Jim's panels arrive as a crumpled paper ball and unfold, and his screens leave in character. His send-off peels off the desk like a sticker, and when he is wearing the wizard hat, his check-in shatters into sparkling shards.

Uncle Jim's send-off panel flies in as a crumpled paper ball and unfolds into the offer sheet beside him
The send-off screen peels off the desk from its top left corner like a sticker, showing the next act's chart
Jim in his wizard hat: a purple flash, then his check-in shatters into sparkling shards over the next chart

The boot card gets bitten away, and then the whole mat falls forward onto the title screen.

The PB& Games boot card is bitten away letter by letter, then the mat falls forward onto the Cardboard Conquest title screen

Players who came back after their first ten minutes get a thank-you letter now, and every letter in the game burns when you close it.

A thank-you letter over the title screen catches at its bottom left corner when Close is pressed and burns away to the menu

Bosses

When the Magma Magnate's kiln opens, the box burns. Once his last banner closes, the whole back wall catches at his kiln and burns away like a letter held over a candle. Behind it is his magma cavern, with lava running in flat paper bands and a gallery of his demons on the ledges, watching. The camera pulls all the way out before the wall catches so you see all of it.

The Magma Magnate's back wall catches fire at his kiln and burns away like paper, leaving his magma cavern with lava bands and demons watching from the ledges

The Avatar of Winter's arena is a snow globe. Snow piles up around the lane board as he loses health, and when he plays The Long Dark he shakes it: a gusting blizzard, frost growing in over the glass, the drifts icing over. His phase slam cracks the glacier down his own roads.

Time-lapse of the Avatar of Winter fight: snow drifts pile up round the lane board as his health drops
After The Long Dark banner, snow blows across the board, frost creeps in at the edges, and ice cracks run down the Avatar of Winter's roads

When the Brass Colossus stands up his foundry, the lights brown out. The room sags, stutters, sags browner and then catches, with a zap and an arc across the columns of the hall.

The Brass Colossus's last phase card lands and the room's lights sag, stutter, go browner, then come back up

Rex Mortifer keeps a gallery of the dead. Every fighter you lose comes back as a translucent ghost, drifts off its body to a spot along the verge and stays there, breathing in and out of sight. The crowd thickens over the fight until the oldest start to fade out for the newcomers.

Rex Mortifer on his stand while pale ghosts of fallen fighters float along the purple verge beside the roads

Wally's howl rolls down his own roads now. Every boss slam in the game hits the ground along that boss's lanes, 24 of them, each with its own marks, where they all used to share one shock ring.

Wally's last stand: the moon turns red, bare black trees grow up round the mat, and claw marks tear down his lanes

Enemy plays are shown to you now. Each card comes up full size, aims, and is filed away, and a boss's phase beats play as cards the same way. Click, or press A, to skip.

The Brass Colossus's phase beat shown as a full size card, then his summon card, then Live Wire opening across alternating lanes

The fly-over at the start of a boss fight visits every enemy commander, so when you fight two, the second one gets to taunt too.

Boss intro against the Twins: the camera lands on Haft, pans to the second twin who taunts too, then pulls back to the player's commander

The finishers were cleaned up so nothing blinks into the shot. Props get carried in, picked up or dropped in, and the snuffer lid comes down over the whole Fire Devil.

Finishing move: a crowned warlord brings a huge iron candle snuffer down over the Fire Devil and lifts it off an empty spot

Every warlord has a second body

There is a switch on the muster wheel now that turns every warlord over to a second body type, drawn in the same style as the first. The King's other cut is the Queen, and the game calls her that everywhere her name appears: the muster sign, the Compendium, the lobby, the draft and the battle plates. Her title and blurb are translated in all ten languages. The Wasting's warlord got redrawn along the way as a plague herald with one censer, instead of a figure on two crutches.

Reading the fight

  • Aiming a spell puts a skull over every unit it will certainly kill. It checks armor, shields, Fragile and Vulnerable the same way the hit does, and shows nothing when the kill is not certain (Undying, Invulnerable, a coin flip).
  • Enemy summon cards hold for 1.6 seconds so you can read them, and the same card bought twice in a turn shows once, with the combined cost and bodies.
  • Before you drop a unit, its outline stands where it will land and walks its lane.
  • While you carry a card, the relics and powers it will set off breathe.
  • Hovering a card in your hand no longer pops tips and range rings up on the field underneath it.
  • Every enemy lord aims with his own reticle.

New cards and relics

  • Sergeant's Dice Cup, a relic holding five card-reward rerolls. A Reroll plate sits beside Skip and turns each offer over in turn.
  • Dragon Egg hatches one of eight coloured Dragons, each with its own On Strike.
  • Sharpening Strap: the first summon each round gives a random unit +2 attack.

Sound

Summons land with a dry cardboard thwack and every spell card casts with a card flick, both recorded, each in several takes so two in a row never match. Melee hits come from recordings too. Metal deaths, growth spells and transform spells have new sounds, and cards that used to play two sounds on one frame now play one.

Balance

  • Crown volleys: every unit on your commander's home ground blocks a shot, and the salvo flies the moment your turn ends.
  • Beatdown Cop: 18 HP, 6 damage (was 13 and 4).
  • Magma Magnate's crew hit for 1: Kiln Wretch attack 4 to 1, Ladle Runner 2 to 1. Both still set you Burning. Fire Front is Burn 1 and nothing else. Slag Brute's When Struck is Thorns 1 instead of Burn 1.
  • Avatar of Winter: The Long Dark hits the whole board for 3 instead of 8, and no longer enrages him.
  • Rex Mortifer's Bonewalker lays 2 skeletons instead of 4, and the Revenant has 10 HP.
  • Offering costs 1 energy per soul instead of a card. Its upgrade widens the circle.
  • Mystery Egg costs 1. Upgraded, it costs 2 and lays 4 eggs.
  • Funerary Wraps: the Mummy's units deal 1 less damage (minimum 1), instead of half.
  • Chaos Cocktail's Earthquake wedge splits only the enemy's army now.
  • An upgraded Slime King bursts into 5 upgraded Slimes.
  • Instar molts every 7 seconds, and every 5 when upgraded.
  • Thirteen enemies moved on the 2026-09-16 telemetry round: the Bloodhorn hounds and bull ease off, act 2 and 3 fights get their length back, and Winter loses 13 HP.

Fixes

  • A huge crowd can no longer drag the game down to 5 frames a second. Past a limit the fight plays in slow motion instead, and crowded boards draw far less than they did.
  • Flankers no longer stack into one sprite.
  • Night Vigilante stays in the lane it blinked into.
  • A Cauldron's second Chaos Cocktail waits for the first wheel to stop.
  • The Shattered Icon's Saint keeps the grudge the sexton warns you about.
  • Auto End Turn waits for summoned bodies to land, then ends faster.
  • Press-any-key screens ignore Shift, Ctrl, Alt, the Windows key and the lock keys.
  • The game no longer asks for an itch rating.

This post went out to players on Steam and itch.io on 25 September 2026, and is kept here. Comments and questions are read on either of those, or through the quill in game.