PB& Games

Press kit

Cardboard Conquest: Deckbuilding Autobattler

Everything a writer, streamer or curator needs, on one page. Take what you want. No permission required, no embargo, no strings.

Fact sheet

Title
Cardboard Conquest: Deckbuilding Autobattler
Developer
Paul Booth
Publisher
PB& Games (self-published)
Studio size
One person
Founded
2026
Release
Steam Early Access, November 2026. A playtest build is live on itch.io now.
Platforms
Windows, macOS, Linux (SteamOS / Steam Deck supported)
Price
To be announced. The itch.io playtest build is free.
Genre
Roguelite deckbuilder / autobattler / strategy
Players
Single player, and online co-op for 2 to 4
Engine
Godot
Languages
11, including English, French, German, Spanish, Portuguese (Brazil), Polish, Russian, Japanese, Korean and both Chinese scripts
Controller
Full controller support

Description

Short (one line)

Summon a cardboard army. A roguelite deckbuilder-autobattler where you drop squads, spells and siege engines straight onto a living battlefield and watch the clash resolve. Solo or 4-player online co-op.

Medium (one paragraph)

Cardboard Conquest is a roguelite deckbuilder that resolves like a battle instead of a duel. Each card you play becomes a squad, a spell, a trap or a siege engine, dropped exactly where you placed it on a living battlefield; you plan the deployment, press End Turn, and the whole field moves at once. Every run opens with a draft of 21 themed card packs. You take three, and they become your entire card pool, right down to how your commander is put together. Climb a branching war map through 3 acts, break 7 act bosses that each hide a signature phase, and take the crown. Solo, or in online co-op for up to 4 warlords sharing one battlefield, one map and one fate.

Long

You do not play cards into a lane. You put an army on the ground. Drop a card and a squad of soldiers springs to life exactly where it landed. Wall a chokepoint, screen your archers, flank the line, then commit and watch it play out in real time.

Draft your whole identity. Every run starts by picking three of 21 themed packs: armored legions, spider broods, walking bombs, con artists, love sorcery, splitting slimes, rising ghosts. Those packs are your entire card pool, and your commander is assembled from them too, so no two runs build alike.

Stack the odds. Spells and statuses turn a losing clash. Rain meteors on a packed line, then stack Poison, Bleed, Fragile and Charm until the enemy melts. 275 relics and a 33-potion belt bend the rules further, every run.

Break the bosses. Each of the 7 act bosses hides a signature phase that flips the fight. Cut the Bone Hierarch to half health and the dead rise. 42 named lords in total bar the road, each with bespoke units, tactics and taunts.

Tempt fate. 124 hand-written events sit between the battles: haunted shrines, crooked gamblers, going-away gifts from Uncle Jim, and a wheel of fate that can crown you or curse you.

March as a war council. Online co-op for two to 4. Everyone drafts their own packs and plays their own hand, but you share one battlefield, one map and one fate. The clash begins when every crown is ready.

At a glance

871Cards
21Draftable packs
42Enemy lords
7Act bosses
275Relics
33Potions
124Written events
10Playable warlords
79Achievements
74Soundtrack tracks

These are read out of the shipping build by a script (tools/DumpSiteFacts.tscn), so they are correct as of the last deploy rather than as of the last press release.

Trailer

The trailer, 1 minute 50 seconds, 1280×720 H.264. Download the file. A 1080p master is available on request.

Screenshots

Click any shot for the 1920×1080 JPEG, or take the whole set from the zip at the top of this page.

Two armies of die-cut cardboard standees collide on a paper battlefield, the player's hand of cards fanned below. Rex Mortifer's phase break fires and the dead rise across the field. The pack draft: three themed card packs laid out on a hand-drawn map, inside a wall of cut cardboard. A spell lands on a packed enemy line in the volcano arena. The branching act map, drawn on kraft paper, with battle, elite, merchant and campfire nodes. The merchant's stall, cards relics and potions laid out for sale. A pop-up-book road event standing on the desk, three choices and their costs. The compendium, logging every card relic and lord discovered so far. A co-op battle, each player's crown shown ready or still thinking. A battle fought across the frozen waste arena.

Permission to use and monetise

You have blanket permission to record, stream, broadcast and monetise video and images of Cardboard Conquest, including on YouTube, Twitch, TikTok and anywhere else, for as long as you like. Ad revenue, sponsorships, memberships, all of it is yours. No revenue share, no content ID claims, no separate written agreement to sign. This paragraph is the agreement.

The assets on this page may be reproduced in articles, videos and store listings. Please do not alter the logos or use them to imply that PB& Games endorses a product.

The soundtrack is original music written for the game. It is cleared for use in videos of Cardboard Conquest; for any other use, ask first.

About PB& Games

PB& Games is a one-person studio founded in 2026 by Paul Booth. Design, code, balance, audio pipeline, store pages and website are all one pair of hands. Cardboard Conquest is its first game, built in Godot and made in public with playtesters feeding back from inside the build.

The name is a sandwich joke. Paul Booth &, with the blank reserved for whatever the studio makes next. The logo has a bite taken out of it every time the game boots.

Contact

Press, creator keys, review builds, interviews, anything:
[email protected]

Replies come from an actual human, usually within a day. Creator and press keys for the Early Access build are available on request. Say who you are and where you publish.

All contact details