Press kit
Cardboard Conquest: Deckbuilding Autobattler
Everything a writer, streamer or curator needs, on one page. Take what you want. No permission required, no embargo, no strings.
The pictures zip holds the screenshots, character art, logos, key art and the fact sheet. The two clips zips hold every gameplay clip as an MP4: battles, the draft, events and emotes in the first, the paper flourishes in the second.
Fact sheet
- Title
- Cardboard Conquest: Deckbuilding Autobattler
- Developer
- Paul Booth
- Publisher
- PB& Games (self-published)
- Studio size
- One person
- Founded
- 2026
- Release
- Steam Early Access, March 2027. A playtest build is live on itch.io now.
- Platforms
- Windows, macOS, Linux (SteamOS / Steam Deck supported)
- Price
- To be announced. The itch.io playtest build is free.
- Genre
- Roguelite deckbuilder / autobattler / strategy
- Players
- Single player, and online co-op for 2 to 4
- Engine
- Godot
- Languages
- 11, including English, French, German, Spanish, Portuguese (Brazil), Polish, Russian, Japanese, Korean and both Chinese scripts
- Controller
- Full controller support
- Steam
- store.steampowered.com/app/4937370 (app ID 4937370)
- Website
- pbandgames.com
- Discord
- pbandgames.com/discord
- Soundtrack
- All 80 tracks, with lyrics
- Contact
- [email protected]
Description
Short (the store's own)
Every card is an army in a beautiful papercraft world full of surprises. Choose from slimes, ghosts, a bug hivemind, giants, and more, across 22 distinct packs with unique playstyles. Earn the cardboard crown solo or online with up to three friends.
Medium (one paragraph)
Cardboard Conquest is a roguelite deckbuilder-autobattler set in a papercraft world, made by one developer who has hidden a surprise in almost every corner. Wally, the friendliest guy in town, fights you in a sunny village until the moon comes up, and then his villagers turn into werewolves and his theme song tears from 1960s radio pop into garage rock. When Rex Mortifer dies, the whole board drops through the table into the underworld for his last stand. Bring down the Brass Colossus and his claw reaches out and cracks your screen. Then the foundry rebuilds him bigger, and the whole arena turns into a robot around the board. The camera can zoom out of any fight and keep going: off the desk, out of the window, past the planet and the stars, and back round through an atom into the paper. Each run starts with you picking three of 22 themed packs, from splitting slimes to a bug hivemind, and you can play solo or in online co-op for up to 4 players. A free playtest is on itch.io now.
Long
You do not play cards into a lane. You put an army on the ground. Drop a card and a squad of soldiers springs to life exactly where it landed. Wall a chokepoint, screen your archers, flank the line, then commit and watch it play out in real time.
Draft your whole identity. Every run starts by picking three of 22 themed packs: armored legions, spider broods, walking bombs, con artists, love sorcery, splitting slimes, rising ghosts. Those packs are your entire card pool, and your commander is assembled from them too, so no two runs build alike.
Stack the odds. Spells and statuses turn a losing clash. Rain meteors on a packed line, then stack Poison, Bleed, Fragile and Charm until the enemy melts. 281 pins and a 34-potion belt bend the rules further, every run.
Break the bosses. Each of the 8 act bosses hides a signature phase that flips the fight. Cut Rex Mortifer to half health and the dead rise. 43 named lords in total bar the road, each with bespoke units, tactics and taunts.
Tempt fate. 133 hand-written events sit between the battles: haunted shrines, crooked gamblers, going-away gifts from Uncle Jim, and a wheel of fate that can crown you or curse you.
Poke at everything. The title sign swings when you hit it, and a letter burns up in your hands when you close it. Screens leave the desk the way paper would: the spoils get crumpled into a ball and tossed, and the map falls back like a drawbridge. Kill Rex Mortifer and the whole board drops through the table into the underworld for his last stand.
March as a war council. Online co-op for two to 4. Everyone drafts their own packs and plays their own hand, but you share one battlefield, one map and one fate. The clash begins when every crown is ready.
At a glance
These are read out of the shipping build by a
script (tools/DumpSiteFacts.tscn), so they are correct as of the last deploy rather
than as of the last press release.
Trailer
The trailer, 1 minute 41 seconds, 1280×720 H.264. Download the file (23 MB), or watch it on the Steam store page. A 1080p master is available on request, and its thumbnail is with the key art below.
Gameplay clips
Short silent loops of the game as it looks now. Each one is a 1280×720 MP4, and most are a GIF as well. Press play to watch one here, or take all of them in two zips: part 1 (21 MB) and part 2 (9.7 MB).
GIFs from a recent update
From 0.7.32, the update where the lord who beats you finishes your warlord in a way all their own, and every boss break changes the arena. Click a picture to open its GIF. The devlog has more like these.
Character art
The sixteen playable warlords, each a PNG on a transparent background. They are drawn from the same paper parts the game loads, so they match what a player sees. Click one to download it.
King511×1078 · 176 KB
Mummy422×1028 · 214 KB
Spaceman717×1196 · 213 KB
Gunslinger544×1134 · 234 KB
Eternal524×1183 · 255 KB
Boxer501×1034 · 203 KB
Pirate506×1187 · 271 KB
Witch620×1228 · 249 KB
Viking546×1194 · 302 KB
Ninja654×1080 · 223 KB
Train Conductor455×1055 · 176 KB
Explorer734×1109 · 251 KB
Dragon752×1133 · 377 KB
Cyborg467×1018 · 166 KB
Every pack you draft dresses one part of your warlord, and every pack comes in three looks: battleworn, gilded and Ascendant. These sheets from the 0.7.16 post show all 22.
Key art
The store art with and without the title on it, and the trailer's thumbnail. The 16:9 cut leaves clear sky on the left for a headline. Click a picture for the full-size file.
Permission to use and monetise
You have blanket permission to record, stream, broadcast and monetise video and images of Cardboard Conquest, including on YouTube, Twitch, TikTok and anywhere else, for as long as you like. Ad revenue, sponsorships, memberships, all of it is yours. No revenue share, no content ID claims, no separate written agreement to sign. This paragraph is the agreement.
The assets on this page may be reproduced in articles, videos and store listings. Please do not alter the logos or use them to imply that PB& Games endorses a product.
The soundtrack was made for this game with AI music tools. It is cleared for use in videos of Cardboard Conquest; for any other use, ask first.
About PB& Games
PB& Games is a one-person studio founded in 2026 by Paul Booth. Design, code, balance, audio pipeline, store pages and website are all one pair of hands. Cardboard Conquest is its first game, built in Godot and made in public with playtesters feeding back from inside the build.
The name is a sandwich joke. Paul Booth &, with the blank reserved for whatever the studio makes next. The logo has a bite taken out of it every time the game boots.
Contact
Press, creator keys, review builds, interviews, anything:
[email protected]
Replies come from an actual human, usually within a day. Creator and press keys for the Early Access build are available on request. Say who you are and where you publish.
