PB& Games

Cardboard Conquest: Deckbuilding Autobattler

Cardboard Conquest is a roguelite deckbuilder-autobattler fought on a desk. Draft your packs, play your cards onto the board, and watch a paper army fight it out. Climb the war map, break the bosses, take the crown, solo or in online co-op with up to four warlords.

Coming to Steam Early Access in March 2027.

The Discord logo, cut out of cardboard. Join the Discord I read everything in there.

The trailer

Cardboard Conquest trailer, 1 minute 41 seconds. Also on the Steam store page.

Summon your units

You drop each card straight onto the battlefield, and a squad of soldiers, a spell, a trap, or a siege engine springs to life right where it lands. Wall a chokepoint, flank the line, screen your archers, and let the battle play out in real time.

Stack the odds

Spells and statuses turn a losing clash. Rain meteors on a packed line, then stack Poison, Bleed, Fragile, and Charm until the enemy melts before your commander ever takes a hit. 281 pins and a 34-potion belt bend the rules further, every run.

Draft your warband

Every run opens with a draft: 3 themed card packs out of 22. Armored legions, spider broods, walking bombs, con artists, love sorcery, splitting slimes, rising ghosts. Together they become your entire card pool. Even your commander is assembled from the packs you pick, so no two runs look or play the same.

Break the bosses

Every act boss hides a signature phase that flips the fight. Cut Rex Mortifer to half health and the dead rise; strike Verdy B. Queen and the whole garden erupts. Eight bosses across three acts stand between you and the crown, and forty-three named lords bar the road to them: slime tides and spider broods, con artists and brass colossi, banshee choirs and the Pale Rider. Each one fields its own army, fights its own way, and packs its own dirty trick.

Raise the banners together

March as a war council of two to four. Every warlord drafts their own packs and plays their own hand, but you share one battlefield, one map, and one fate. Vote your route, suggest picks in a friend's draft, scrawl battle plans straight onto the field, and hold the line together: the clash begins when every crown is ready.

Tempt fate

The road between battles bites back. 133 hand-written events: haunted shrines, crooked gamblers, going-away gifts from Uncle Jim, and a wheel of fate that can crown you or curse you. Read the room, weigh the odds, and decide what your army is willing to pay.

Juicy surprises

I make Cardboard Conquest by myself, and I've spent a silly amount of that time on little things nobody asked for: the title sign that swings when you poke it, the cloth ribbon buttons that dent under your click, the letter that burns up in your hands.

Every screen leaves the desk the way paper would. The spoils get crumpled into a ball and tossed, the map falls back like a drawbridge, and the treasure room tears itself into confetti.

Finish an act and its page is sealed in wax and cracked open onto the next land. When you kill Rex Mortifer, a light traces the edge of the battlefield and the whole board drops through the table into the underworld for his last stand.

At higher Ascension, two lords can team up on you in an ordinary battle, their stages, signs and armies taped together into one fight. I made all of it with a lot of love, for you. Poke at everything, because there's a surprise in almost every corner.

Everything in the box

969Cards
22Draftable packs
43Enemy lords
8Act bosses
281Pins
34Potions
133Written events
16Playable warlords
80Songs
100Achievements

Win or lose, every march unlocks more: new packs, new cards, and new pages of the compendium.

A script counts every number on this page out of the build on each deploy. Uncle Jim is also in the box.

Screenshots

Verdy B. Queen's last stand: her battlefield has burst into a meadow of paper flowers in every colour, a beehive hill on the backdrop behind it. Calvin, Emperor of the Floe: the bottom lane of his ice floe cracks away into a dark sea with wolves and brutes tumbling on its pieces, while penguins and paper armies fight down the other lanes and the paper polar bear watches from his berg. The fourth act's final fight, against a friend's warlord: a cardboard board floats in a sky of clouds, the player's giants and bugs circling it with paper wings and halos, Sam the Gunslinger at the far end and a hand of giants and fire below. A co-op battle on Wynken's floating islands: three warlords stand at one end of a shared cardboard board, their squads marching down its roads. The Magma Magnate's arena: the board sits in a pool of lava and the back wall has burned through to his cavern of demons. The vow room on the third visit: three vows of fate laid around a paper triangle, the land the first two vows built standing behind them, a castle and a giant crowned king, and a throne rising in a burst of light for the hovered Divine Right. A pop-up event page, Wheel of Seasons: a living wheel of woven branches in a forgotten grove, its quarters budding, blazing, fruiting and bare, the page pinned up in front of a cut-paper camp at dusk. A new card unlocked on the victory screen: Cupids, just burned into full colour, while the warlord and her squad celebrate beside it in front of a cheering paper capital, its castle and houses hung with bunting. Rex Mortifer's crossroads: slimes, ghosts and giants march into his skeletons on a midnight-blue board, a bone temple on the backdrop. Choose Your Warlord: paper warlords stand on a turntable at a fairground, a crash test dummy and a bride and groom among them, the Dragon at the front with his starting cards. Knucklebones with a Goblin: two dice tumble into a red felt tray while a grinning goblin leans over it. Assemble Your Arsenal: in a stone hall of arms the Dragon wears the two packs he has picked, the banner under his second still dyeing pink, while three more packs are offered under the arch. An ending in the pop-up book: the warlord on a gold throne as the Undying God-Emperor, gold colossi and temples standing up off the page, a crowd raising their arms, and the caption: Heaven never let you die. The Merchant's stall: cards, pins and paper potion bottles for sale, one card still a black silhouette, the hooded merchant beside a set of scales and a brazier for burning a card. The act map of the Bloomfields: roads wind past battles, events and a merchant, and two paper triangles mark the act's vow stops.

Press: full-resolution versions and a zip live in the press kit.

Community

Come say hi

I run the Cardboard Conquest Discord myself. It's where to find people for four-player co-op, tell me about a bug, or suggest what I should build next.

The Discord logo, cut out of cardboard and painted blue, with a strip of masking tape across one corner. Join the Discord