0.7.13: every starter drawn again
0.7.12 reprinted every unit in flat paper, and most of them came through well. The warlords' starter units did not. They are the units you see in every fight of a run, and they had been drawn for the old cartoon look and then run through the printer, so they came out stiff: square arms, flat feet, eyes that were a dot and a line. For 0.7.13 all of them were drawn again from scratch in flat paper.
The same day also brought standees that stand at full height, backdrops and mats printed in flat paper, a brighter battlefield, and a pile of smaller changes listed at the end.
Every starter, drawn again
Each board has 0.7.12 on the top row and 0.7.13 below it. These are the prints the game ships, side by side at the same scale.

The new ones have designed faces, hands that grip what they hold, and poses that do something. The Northman's helmet sits down on his head with its nasal running down his nose, and his beard starts at the mouth so his cheek and ear show. The Harpooner is winding up a throw, and the Shinobi leaves a puff of smoke behind him.



Every one of these went through several rounds of checking where each piece joins the next: shoulders under the head instead of beside the ear, arms that bend at a round elbow, boots that close round the shin, the Deadeye's rifle butt in his shoulder and the scope at his eye. Anything that read as a playing-card suit or a symbol (a diamond belt stone, a club-shaped key, a buckle that looked like a pause button) was redrawn as the thing it was meant to be.
Two faces were done twice. The first redraw of the Ray Gunner and the Deputy looked crazy, so the Ray Gunner is now a relaxed, cocky cadet and the Deputy an eager rookie.

Standees stand up
Units used to be squashed a little to match the camera's tilt. It was meant to look like a flat piece seen from above, and it made every unit look short and squat. They now stand at full height, seated across the middle of their disc, and each stand is one thick sheet of corrugated board with the flutes showing on its edge.

The stage
Every lord's backdrop card and the mat under the lanes are printed in flat paper now, in the same style as the card backdrops. The dark ink outlines are gone and each piece has a lit edge and a soft shadow.


A fight also opens differently. Before, the pieces appeared in place and then settled. Now the backdrop card, the mat, the lanes, the scenery and both commanders drop in from above the frame one after another, and the bottom of the HUD rises up from below the screen.

The colour grade over the battlefield was too dark and too grey, especially down the left side of the screen. It is brighter and more saturated now, without pushing the kraft board and the greys into odd colours. The pairs below are the old grade and the new grade on the same field.


If you miss the old look, Settings > Display has a new Kraft edge box. It puts the brown die-cut band back under units, icons and commanders, and it works mid-battle.
Ascension
When a pack ascends, the form's name is now the headline, printed on its own cut-paper sign, and each of the 22 forms has a sign dressed for it. The Living Flame's burns, the Stormforged's is struck by lightning, and the First Ooze's drips.


Relics and wagers
Taking a relic from the strongbox burns the card where it stands, and its gem comes out of the fire and flies up to your relic bar. This is the same burn the merchant's shelf already had, and it now plays for elite spoils and Jim's drawer too. The strongbox also keeps its velvet lining now; before, the screen showed through it.

The Devil's Wager has three wagers now, plus walking away:
- The doubled-gold pact, as before.
- A fight half again as hard, for an extra relic pick.
- A race against the clock: win inside five rounds for 150 gold, or lose 15 HP.
Take any of them and the page turns to him shaking your hand.

The Old Standard-Bearer now offers one banner from a pool of four, each paid for in max HP:
- Banner of the Unbroken (-10 HP).
- Captured Colors (-8 HP): the first enemy to fall each round rises as 2 Ghosts on your side.
- Rallying Pennant (-12 HP): 2 Recruits each round on your thinnest lane.
- Flag of Parley (-8 HP): at the end of each round, Charm 4 on the enemy closest to switching sides.
The end of a run
Beating the Act 3 boss now plays a song of its own, "Cardboard Conquest Victory". It fades in when the boss falls and carries on over the verdict page, the menu and the next draft.
The credits are laid out on paper: each department is its own card of stock, slightly askew, and the last card, pinned with rosettes, prints your name. Here it printed mine.

Smaller things
- Text that used to float over the field or the desk in a black halo, like "+5 max HP", "-15 HP" and the gold ticks, is now printed on a paper slip cut to fit. Spending gold tints the coin red again, since that was easier to read.
- The lethal skull over a unit about to die is a cut-paper skull that bobs gently, with no red badge round it.
- The flanker warning is a cut-paper red exclamation mark, and the Flanker keyword panel shows the same mark so you learn what it means.
- In masked pair fights, every card, hover and telegraph wears the portrait of the commander it belongs to, and a unit stands in its own commander's world.
- The Mimic wears the painted warlord sign of the player it copies, reading "The Mimic".
- Co-op: when a player ends their turn, their commander squares up and a pennant in their colour reading "Ready" pops up off the back of the stand.
- Hive bug parts line up with the flat-paper bugs, and all twelve parts can stack on one bug at once.
- Friendly auras (charm, burn, heals, rallies) roll out along the road instead of laying a red hazard disc beside it.
- Aiming any spell hides the hovered unit's range ring and march ghost.
- A selected card's check seal covers the whole corner crest instead of leaving a ring of it showing.
- Sleeping Jim's Zzz are cut from night-blue card, so they show up against the smoke.
- Victory on an ordinary fight is just VICTORY, without the line under it.
Balance
- Frost Giant's upgrade is +8 damage (was a cost drop).
Fixes
- A wave or a wall of fire now hits everything standing on the road it runs over, including units on a crossing road. Before, bodies in the middle of the road often walked away untouched.
- Status numbers round up: a Poison of 0.4 shows as Poison 1, never Poison 0.
- Masked Challengers: when one of the pair dies, the survivor's taunt plays on its own without a banner over it.
This post went out to players on Steam and itch.io on 25 September 2026, and is kept here. Comments and questions are read on either of those, or through the quill in game.