PB& Games

Cardboard Conquest: Deckbuilding Autobattler

Every card is an army in a beautiful papercraft world full of surprises. Choose from slimes, ghosts, a bug hivemind, giants, and more, across 22 distinct packs with unique playstyles. Earn the cardboard crown solo or online with up to three friends.

Coming to Steam Early Access in March 2027. Windows, macOS and Linux.

The Discord logo, cut out of cardboard. Join the Discord I read everything in there.

The trailer

Cardboard Conquest trailer, 1 minute 41 seconds. Stay past the end card.

Every card is an army

Cardboard Conquest is a roguelite deckbuilder-autobattler fought on a desk. Draft your packs, play your cards onto the board, and watch a paper army fight it out. Climb the war map, break the bosses, take the crown, solo or in online co-op with up to four warlords.

Every run opens with a draft: 3 themed card packs out of 22. Armored legions, spider broods, walking bombs, con artists, love sorcery, splitting slimes, rising ghosts. Together they become your entire card pool. Even your commander is assembled from the packs you pick, so no two runs look or play the same.

Everything in the box

969Cards
22Draftable packs
43Named enemy lords
281Pins
133Written events
100Achievements

A script counts these out of the build on every deploy. The fact sheet has the rest.

A look at it

Verdy B. Queen's last stand: her battlefield has burst into a meadow of paper flowers in every colour, a beehive hill on the backdrop behind it. Choose Your Warlord: the Dragon stands at the front of a turntable of paper warlords at a fairground, a crash test dummy and a bride and groom among them. The Magma Magnate's kiln: a board ringed with flame, the back wall burning away as the fight nears its end. Assemble Your Arsenal: three packs on offer, Pyromancy, Spectral Host and Primordial Growth, beside a Dragon already dressed in the packs he has picked. Calvin, Emperor of the Floe: the bottom lane of his ice floe cracks away into a dark sea with wolves and brutes tumbling on its pieces, while penguins and paper armies fight down the other lanes and the paper polar bear watches from his berg. An ending in the pop-up book: the warlord on a gold throne as the Undying God-Emperor, gold colossi and temples standing up off the page, a crowd raising their arms, and the caption: Heaven never let you die.

From the devlog

The studio

PB& Games is one person.

Paul Booth. Founded in 2026, no office, no roadmap deck. The name is a sandwich joke. Paul Booth &, and whatever the studio makes next goes in the blank. The logo has a bite taken out of it every time the game boots.

Design, code, balance, audio pipeline, store pages and this website: one pair of hands, built in Godot, shipped in public with playtesters reading over its shoulder.

The PB& Games mark, cut out of cardboard: a sandwich with the letters P, B and an ampersand as the filling.

Est. 2026 · One person · Godot · Windows, macOS, Linux