0.7.37: every lord's own slam, the mat laid as cloth, and faster browser fights
0.7.37 is out on Steam, the itch.io downloads, the browser version and the Android download. The lords who used to drop a prop on your line at a phase break now each strike their own way: Rex Mortifer's bone hand claws up out of the board, the Mimic's treasure chest hops down the road and bites, and Calvin's iceberg rolls over onto your soldiers. Elite and boss entrances get a show for each lord, the felt mat goes down one of six ways at the start of a fight, the warlords' signs are redrawn (the King's is now a velvet cloth you can push around), and Uncle Jim writes in spilled ink. In the browser a player's turn takes about half as long to draw, and on Android the game starts on about a third of the memory it used to.
Every lord strikes in their own way
At a phase break, most lords used to drop a prop on your line. It fell out of the sky shrinking over a dark disc, squashed, held, and flew back up, the same for everyone. Now each lord's blow is its own move, made for the thing it is: 27 of them, for 25 lords. Calvin has three. The blow lands at the same moment as before, within the first second, so nothing about the fight's timing changed. Every piece is printed card, and nothing fades out: each one leaves by going somewhere, into the board, off the edge of the frame, or folded flat.
The Elder Treant's stomp card is now called Rising Root. A ridge runs through the board toward your line, the board tears, and a root the size of a wagon arches up and drives its tip down in front of your soldiers.

Blastcap lobs a lit keg end over end. It thuds down, rocks and skids while the fuse burns, swells, and bursts into its own staves.

The Houndmaster's hound comes down out of the sky with its jaws open while its lower jaw rises out of a gash in the board. They snap shut, shake once like a dog with a rat, and part.

The Brass Colossus brings down a forge press. It lets down on its rod, hisses while its gauge climbs, then stamps the board in with steam blasting out flat both ways.

The Mimic's slam is the chest it really is. It leaps in, hops down the board clapping its lid, and lands jaws first on your line, spitting coins.

Rex Mortifer's board tents up and rips, and a bone hand claws up through the hole, swats over at the wrist onto your soldiers, grips, and drags back under.

Calvin's three are the bear's paw, his Belly Flop spell (a penguin that leaps out of the sea, flops on its belly and toboggans at your line), and the berg: it shoulders up out of the floe, a crack runs up its face, and it goes over onto your soldiers as the sea comes up round it.

Perihelion's star finishes its fall: it streaks in on a trail of paper flame and punches a crater whose top layer peels back in flaps, then splits and sinks into it.

The board below has the other nineteen at the moment of the blow. Simple Ton's club is swung in one fast arc and buried in the board, Haldric's four tower shields slam down rim-first across the front, Wynken's bolster drifts down like a falling leaf and bursts in feathers, Silvertongue's gavel knocks twice before it comes down ("going, going, gone"), the Pale Rider's scythe swings down on a pendulum and slits the road, and the Grave Tide rolls in as a wave that breaks over your line and drains back.

These were filmed with each blow fired on its own, without the banner that comes before it in a fight, and with the screen shake off. Wally's is the exception: that tile is from his real first break at night.
Haldric's great shield
Haldric's Close Ranks break was redone so you can see it. At half health the camera comes in on his castle as the drawbridge drops, and four of his shieldbearers march out of the gate with the quarters of a gold shield held over their helmets. An armourer welds the quarters whole in front of him, the four throw it up to him, and he catches it, "+1 Armor" floating up off him, and throws his old blue shield back for the armourer to carry home before the bridge goes up. Then The Great Shield card plays, and his Armor goes from 1 to 2 for the rest of the fight.


On some boards the crew never comes out in this version; that is under Known issues at the end.
Entrances, with a show for each lord
The entrance page from 0.7.36 now plays in six beats. The house lights go down over the lord's own world, the lord comes on in silhouette in their own way, the lights hit on the landing and the lord's own slam is heard, the nameplate is slapped onto the page, the camera creeps in during the hold, and then the page peels away and the plate flies across the field and drops onto the lord's head. A boss holds for 2 seconds and an elite for 1.2, and a click once the name is down still cuts it short. Every beat has a quiet sound of its own.

When the followspot hits Wally, waving, the shadow he throws on the wall behind him is the wolf he turns into under the moon.

The Houndmaster runs on, and once he lands his three heads bite in turn, each on its own neck.

The six who rise through the floor each bring their own show. The stage floor splits under the Magma Magnate, three jets of lava go up, and he surges up between them.

Rex Mortifer's ledger drops open, its leaves riffle over with a soul going up off each, and he stands up out of the book's gutter like a pop-up page.

Blastcap's spark runs a fuse across the floor to a powder keg on his mark, and when the smoke clears he is standing where the keg was.

- The Mimic's page is mirrored, left for right, the way the Mimic is.
- The Fear Drinker flies on as a moth on a crooked flight, and a whisper comes out of the dark as his page comes on.
- The Iron Wardens' captain marches on in three measured steps.
Simple Ton stamps twice
At half health Simple Ton gets mad and stamps twice. The first stamp is a cross little hop that knocks the camera back off him. The second is the real one: it hurls your line back down the road and sends a ruck through the felt like a kicked rug. The near corner of the blanket flips up and flops back dog-eared, the border is dragged askew, and the card on the wall loses a strip of tape and hangs crooked. It stays that way for the rest of the fight.

The mat goes down like cloth
At the start of a fight the felt mat used to unroll the same way every time. Now it goes down one of six ways: unrolled off a tube, shaken out like a tablecloth, floated down on a cushion of air, unfolded from a folded square, rolled apart from two rolls, or dropped rumpled and smoothed flat. The way is picked from the fight's seed, so everyone at a co-op table sees the same one. A few fights keep the plain roll: torn pairs of mats, Wally's village, the floating board and the Battle of Vows. With Reduce Motion on, the mat drops in plain. On phones, and with Reduce effects on, the cloth is cut coarser so it costs less to draw.



The warlords' signs, and the King's cloth
The fourteen warlords' painted signs got a second and a third pass. Every name now keeps room above and below it, so none sits jammed against the top edge. The King's sign is now a cloth of estate: velvet dyed in his seat's colour, caught up under his crown and falling in two swags, with gold braid, an ermine hem and a gold tassel at each corner. The Queen's is the same under her tiara. The Eternal's sign is an obsidian clock face, the Boxer's is a side of his ring with his gloves hung off a corner post, the Pirate's board ends in gilt scrolls, the Dragon's plaque is beaten gold on a heap of card coins, and the Viking's shields hang close along his longship's rail. The loudest colours were toned down, and every sign is printed through the same paper grain as the cards. Your name goes on your warlord's sign over your commander in a fight and on the draft screen; here they all are with the sample name Marigold:

The King's cloth is a real cloth. Run the pointer across it and the velvet drags and tilts, the hem bends and the tassels swing. Half a second after you leave it, it starts easing back into its drape, whatever fold you left it in.

Three lords' names changed, and their plates with them. The bog lord is Vetch everywhere now, where his army used to be called the Bog Trappers, and the Warsmith and the Houndmaster dropped their "The". The Pale Rider's plate had a lot tag on it reading "1", which meant nothing; his horse's cast shoe hangs off the waystone's twine in its place, rimed with frost.

How a run ends
The verdict at the top of the end-of-run page is cut from card now. VICTORY is a prize ribbon: it lands with a rosette at each end, the ribbon's ends unfurl behind it, tails drop under the rosettes with a burst of paper confetti, and a fan of gold card rays turns slowly behind it.

DEFEAT is the same strip, ruined. It lands already split down the middle, and a beat later the tear gives and each half swings down off the one tack still holding it. Its right end is burnt away, and a scrap drops out of the tear.

Uncle Jim writes in ink
Uncle Jim's words used to be typed out a letter at a time. Now they are written: a wet drop of ink runs along the line with the newest letters, and behind it the ink draws back into crisp type. His walk-up on the road, his check-in note and the closing line of an event's result page are all written this way. A tap still finishes the line at once. On phones and in the browser each letter lands as a blot of wet ink and dries into its colour instead, and with Reduce Motion on the check-in note and an event's closing line are printed whole.


The Crayon Roads, redrawn
In The Crayon Roads you draw the next fight's roads yourself. Your warlord and the lord now stand on their own stands, exactly where the fight will put them and as big. The crayon wears down as you draw, since each road has only so much wax, and its stroke is the same line the fight draws down the middle of a road. When you cut them out, the knife goes round the roads three times, one sheet at a time, the waste card falls off the desk, and the cut sheets settle as the fight's roads with the toys dropping onto the mat where they stood. Coins on the sheet pay gold. In co-op every seat draws its own roads live.

Smaller things in the fight
Card faces. A card's flavour line now sits at the foot of its text box in a quieter ink, with room between it and the rules, so the rules read first. Spells and powers get 4 more pixels of text box, since they have no attack and health badges in the bottom corners, and 125 card faces print their rules a size bigger for it. This is everywhere a card face is drawn: the hand, rewards, the shop, the draft and the vows.

Hurrying a phase break. A click, a tap or the controller's A during a big phase break's reveal now runs the rest of it at four times speed. The fight is held while a break plays, so nothing is skipped and you are back in the fight sooner. The press that dismisses the break's banner doesn't count, and in co-op the break always plays at its own pace.
Phase tabs. The little paper tabs that mark a boss's phase breaks on the health strip now fold with the strip as it pleats down, and stay at their place along it.

Change clocks. The countdown rings for an egg about to hatch, a unit turned into something else by Polymorph, and one of Wally's villagers about to turn at moonrise are now one ring, cut to fit the stand it lies round. The moon and Polymorph rings used to be nearly three stands wide.

Barricade+. The upgraded Barricade raises a wall of 3 barricades across one lane, the way Grix's walls go up. You still aim it anywhere for free; the aim picks the lane and how far up it the wall stands, and while you drag, a pale outline stands on every spot a barricade will land.

Uncle Jim's Care Package. The Mummy, the Eternal and the Witch have a spell as their signature card, so the Care Package used to give them a plain unit instead. Now it plays a free copy of their signature spell (Pharaoh's Curse, Rift in Time or Witches' Brew) on the first turn of each fight, then exhausts it. The spell is held up so you can read it, and the package's chest pops on the card as it goes out.

When a lord musters troops onto the field, the stamp that marks where they land now breathes in a ring cut from the lord's paper, so it is easier to spot.
Co-op
When an ally recommends an option, the ring in their colour is now traced round the option's own shape (a card's gems and badges, a slip's tab) instead of a rough box, and it stands clear of the controller's own highlight.

Balance
- Pack Tactics now counts allies within 400 instead of 900. At 900 it reached across most of the arena, so the whole army always counted as one pack and the range ring said nothing. Now the pack is the bodies on its own road and the next one over. Spirit Rites keep their 900.
- Chimera (Mutagenesis): On Strike, heal 1 (2 when upgraded), in place of On Kill, +2 max HP.
- Barricade+ raises a wall of 3 across one lane (above). Plain Barricade still drops one anywhere for free.
- Uncle Jim's Care Package casts the signature spell for the Mummy, the Eternal and the Witch instead of summoning a plain unit (above).
- Haldric's Close Ranks now hands him the great shield: his Armor goes from 1 to 2 for the rest of the fight.
The browser version
The browser's fights were sluggish, even raising and playing a card. Measured in Chrome, most of each frame of a player's turn was spent waiting on Chrome's own graphics process, and one setting was most of that wait: the live cut-out edge on every punched-out piece on the field (the props, the curios, the commanders' cut edges). It is now off by default in the browser, and "Cut-out edges on stand-up pieces" in the Advanced settings still turns it back on. The lanes' drop shadow and the lane threat marks were made cheaper too.
On a 1280x720 page, the median frame of a player's turn went from 16.7 ms to 8.8, holding a raised card from 17.2 to 8.3, and playing it from 19.6 to 8.4. On a fullscreen 2560x1440 page the turn went from 19.3 ms to 9.6. With Chrome slowing the CPU to a quarter of its speed, the share of a turn's frames over 33 ms went from nearly all of them to between 5% and 36%.
After that, what was left was draw calls, and most of them were things holding still:
- While your hand rests, the browser draws it once and lays it down as a single picture; it goes back to being drawn the moment anything in it moves. A card being carried is drawn live and the rest of the fan stays a picture. With the hand at rest, a fight's frame went from about 870 draw calls to about 530.
- The fight's buttons and widgets (the speed buttons, the End Turn plate, the piles, the energy seal) are printed the same way once they hold still, in the browser and on phones.
- A unit's stand and its health strip are now drawn in one call each, with the same picture, so a unit costs about 3.5 draw calls in the browser where it cost about 6.3.
Phones
Android starts on far less memory. Android now builds on our own version of the game's engine. As the game starts, the engine keeps a parsed copy of the game's scripts, and almost all of it was the insides of functions that nothing reads again. Ours lets those go. On a Pixel 10 Pro XL the game's peak memory while starting went from about 2,525 MB to about 860, it settles at the title holding about two thirds of what it did, and the game is ready for its first fight about 4.5 seconds sooner. A game holding less memory is less likely to be the one Android closes.
The muster stopped hitching. Switching between the two body types on Choose Your Warlord stalled a phone for seven or eight frames of a quarter of a second each, because each warlord's pictures were read as he turned. A phone now reads both body types ahead while the muster is open, and the switch runs without a frame over 34 ms. The first spin of the wheel no longer hitches as each warlord's sign is cut.
Reading your hand. Press a card in your hand and slide your finger along the fan: each card you pass over rises to be read, and nothing is played. Lift your finger and that card stays open. Slide up out of the hand and the card under your finger is played.

Choose Your Warlord. The front warlord's sign is cut at reading size on a phone, and the twelve colour chips stand in one row; the "Player color:" label gave up its room to fit them. Tapping a starter card lifts it over everything to read.

Also in this update
- Heartwood Unbound no longer jumps the camera back to the middle of the field when its pull-out stops, and the board's settle starts from rest.
- Calvin's open mouth is redrawn: a lip on the jaw's edge and teeth that read as teeth.
- Were-Wally's swiping paw is a wolf's paw in his own fur.
- The Twins' swords stay inside the camera's view in the top lane.
- Haldric's gate no longer shows two sets of drawbridge chains.
- A press while the opening film is still loading shows "Loading..." in the skip corner, then "Tap again to skip" once the game is in.
- Grand Experiment's text says "your units gain +5 max HP" instead of "your fielded units".
Known issues
- On some board layouts in the Iron Wardens fight, nobody comes out of the castle for Haldric's great shield: it changes on his arm between two frames, with the camera left at the whole desk. It is fixed for the next update.
- When the Care Package plays its spell at the start of a fight, the line naming it can run off the left edge of the screen, and the Your Turn banner unfolds behind the card.
This post went out to players on Steam and itch.io on 26 October 2026, and is kept here. Comments and questions are read on either of those, in the Discord, or through the quill in game.