0.7.35: 27 endings, each a pop-up film in two scenes
0.7.34 and 0.7.35 are out on Steam, the itch.io downloads, the browser version and the demo, and the Android download on itch is up to date again. The big change is how the fourth act ends. Each of the 27 lands your three vows can found used to get one short voiced scene. Now every one is its own pop-up film in two scenes, read by the narrator. The first shows how the land is ruled, then the page turns and the second shows what became of it years later.
Twenty-seven endings
Every land has its own paper, its own back wall and its own pieces that stand up, slide and turn. Here are sixteen of them, with the three vows behind each one.
The Assembly's lands are ruled by their people.
The Commonwealth (The Assembly, Just War, The Inner Citadel): "You gave the crown back, and the people rule themselves. Every town sends a speaker to the assembly, and the army only guards the borders." Then: "The land has had forty years of peace. Its people are not rich, but nobody goes hungry, and every child learns to read."

The Lottery Republic (The Assembly, Just War, Virtue and Fortune): "Nobody runs for office here. Each spring the magistrates are drawn by lot from every name in the land, a farmer one year and a baker the next."

The Merchant Republic (The Assembly, The Art of War, Virtue and Fortune) wins its wars with loans instead of soldiers. Then: "The ports grew rich, and the harbour filled with ships from everywhere."

The Republic of Omens (The Assembly, The Art of War, Divine Right): "The people vote, and then the augurs read the sky to see if heaven agrees. Enemy armies learned to fear the omens, because the augurs always found a bad one for them."

The War Assembly (The Assembly, Submit or Fall, Virtue and Fortune): "The assembly votes for war the way a market haggles, loud and fast, and whoever promises the richest plunder wins."

Under the Uncarved Block there is barely a state at all.
The Free Villages (The Uncarved Block, Just War, The Inner Citadel): you live among the villages as a neighbour. Then: "Nobody remembers your name now, which is what you wanted."

The League of Free Towns (The Uncarved Block, Just War, Virtue and Fortune): "The towns govern themselves and trade with anyone who comes in peace. You keep the roads open and the tolls low, and otherwise leave them be."

The Clanholds (The Uncarved Block, Submit or Fall, The Inner Citadel): each valley belongs to the clan strong enough to hold it. Then: "The clans fought each other every generation, and the strongest always won. The land stayed hard and poor, but no outsider ever conquered it."

The Wild Kingdoms (The Uncarved Block, Submit or Fall, Virtue and Fortune): "There is no law but strength. Any band that can take a town may keep it, as long as it flies your banner and sends you a share."

Swear the Leviathan and you rule alone.
The Shepherd Throne (The Leviathan, Just War, Divine Right): "You rule as heaven's shepherd. The law is gentle, the hungry are fed from your granaries, and the one crime that is never forgiven is to doubt you."

The Court of Fortune (The Leviathan, Just War, Virtue and Fortune): "Your word is law, and you leave much of it to chance. Offices are won at dice, and a condemned prisoner may call heads or tails for a pardon."

The Panoptic Bureaucracy (The Leviathan, The Art of War, The Inner Citadel): every subject has a file, and every file is read. Then: "There has been no crime and no rebellion for a hundred years. The forms have grown so many that a farmer needs three permits and a week to sell a cow."

The All-Seeing Throne (The Leviathan, The Art of War, Divine Right): "Your seers say heaven shows them every plot before it hatches, and your spies make sure heaven is never wrong."

The Iron Imperium (The Leviathan, Submit or Fall, The Inner Citadel): "You command every road and every legion, and the empire runs like a well-kept clock. Cities that open their gates get roads, laws and a garrison; cities that refuse are burned."

The Undying God-Emperor (The Leviathan, Submit or Fall, Divine Right): "You became the Undying God-Emperor. Every city that would not kneel was burned, and the rest built you temples."

Then: "Heaven never let you die. The realm has knelt to you every dawn for three hundred years, and nobody alive remembers a time before you."

In co-op the rest of the party is in the book with you. Depending on the land they share the rule at your side or kneel with the realm, and under the God-Emperor they kneel at the foot of the steps as gold statues.

A long line now goes up one sentence at a time, so a caption is never more than two lines deep.

Founding all 27 earns a new achievement, Every Land. The Records page keeps the lands you have founded as a collection, each with its own medallion and the three vows behind it.

A new question in the opening film
The crown page at the start of the game now asks the question the fourth act answers: "Will you give power to the people? Bring peace to the land? Or rule it as a god-emperor?" Each answer stands up on its own words. On "the people", a warlord comes up with his fist raised among cheering townsfolk.

On "peace", another rises with strip fields, a village and a windmill whose sails turn. On "god-emperor", a king comes up at the foot of the steps, gold temple pylons stand up beside him, and both crowds turn round and bow to him.

The cardboard crown still rises on "Seize the Cardboard Crown".

Swearing a vow
Choosing a vow card no longer swears it. The other cards step away and the one you picked stands beside what its relic gives you, on clean paper, and what it costs you, on scorched paper.

To swear it, hold the Hold to Swear ribbon for a second and a half. Let go early and it sinks back. Once it is sworn, the lantern lights, the card flies into its corner of the triangle and the room clears away to whatever comes next.

The scorched note at the war stop now makes clear that choosing any Vow of War gives the next enemy commander 30% more health.

On a controller, the highlight traces the true outline of whatever it is on: each card with its icon and ribbon, a sworn corner of the triangle, the ribbons with their swallowtails.

On a phone the three cards are dealt in one row at reading size, with the triangle and the war note in a column beside them.

The Elder Treant wakes in place
The Elder Treant's last stand, Heartwood Unbound, used to swap in a second tree. Now the old one turns where he stands. A gold front runs up from his heart, his bark becomes the Heartwood's as it passes, his crown goes orange and throws off its green leaves, and a pair of antlers grows out of the top.

The same turn up close at half speed:

A faster start
On desktop the studio card and the opening film now play while the game is still loading, so the first picture is up in under a second instead of about nine. Phones load the same way now and need less memory to start, which is why the Android download had been held back at 0.7.32 and is now up to date.
Smaller changes you can see
Prospector's Pan now pays out as the fight opens. The top bar stays down a moment, the Pan lights up in its slot and the coins arc into your purse. Shown at half speed.

Once every spoil is taken, March On swells and keeps breathing, so you can see where to go next.

Boss phase breaks on the health bar are paper tabs. The next one flutters as the bar closes on it, and a break tears its flap off.

Ending your turn always tucks your hand away so you can watch the fight, and it stays tucked through the enemy's turn and a phase break's banner. Shown at double speed.

The draw, discard and exhaust pile views show each card's live "Now:" line, the same as in your hand.

On phones, unlock traces follow your fingertip. Circle the card and the pen chases your finger round the outline. Every trace also has a Skip ribbon, or B on a controller.

In The Crayon Roads, a toy in the way no longer stops the crayon. It runs round the toy's edge and carries on, and no coin is dealt where no road can reach it.

Calvin's ring of foam no longer lies across the warlord who sinks him.

Uncle Jim's door is taller and narrower, so the wide lens no longer squashes it, and his words no longer hang below the plate when you tap through them.

Also in this update
- The Twins sing a new song, "Hew and Haft", a brother and sister tango. Trapper's Delight has a new song too, "Set Me Off".
- An open pack in the Compendium plays its theme song.
- The Echo Vial's copy of an X card keeps the X it was cast with.
- The top bar fits three-digit gold without running off its tile.
Known issues
- Open a pile view in the first second or so of a turn and the arena's intro tip can sit across it.
- The red fill of the health bar in the top bar pokes a little above its outline.
This post went out to players on Steam and itch.io on 24 October 2026, and is kept here. Comments and questions are read on either of those, in the Discord, or through the quill in game.