PB& Games

0.7.35: 27 endings, each a pop-up film in two scenes

Four pictures in a two by two grid from the new endings: the God-Emperor on a gold throne between two gold statues, the Merchant Republic's harbour full of ships, the Court of Fortune's wheel in a purple throne hall, and the All-Seeing Throne's seers under a night sky.

0.7.34 and 0.7.35 are out on Steam, the itch.io downloads, the browser version and the demo, and the Android download on itch is up to date again. The big change is how the fourth act ends. Each of the 27 lands your three vows can found used to get one short voiced scene. Now every one is its own pop-up film in two scenes, read by the narrator. The first shows how the land is ruled, then the page turns and the second shows what became of it years later.

Twenty-seven endings

Every land has its own paper, its own back wall and its own pieces that stand up, slide and turn. Here are sixteen of them, with the three vows behind each one.

The Assembly's lands are ruled by their people.

The Commonwealth (The Assembly, Just War, The Inner Citadel): "You gave the crown back, and the people rule themselves. Every town sends a speaker to the assembly, and the army only guards the borders." Then: "The land has had forty years of peace. Its people are not rich, but nobody goes hungry, and every child learns to read."

A busy pop-up town square with the warlord among the townsfolk. The page turns over and the next one stands up: strip fields, a windmill and a red-roofed village, with a paper sun rising over the back wall

The Lottery Republic (The Assembly, Just War, Virtue and Fortune): "Nobody runs for office here. Each spring the magistrates are drawn by lot from every name in the land, a farmer one year and a baker the next."

A town square of tall painted houses with a big wooden lot drum full of paper slips. The drum turns, a townsman waves as he walks across the square, and a new magistrate steps up onto the striped stand

The Merchant Republic (The Assembly, The Art of War, Virtue and Fortune) wins its wars with loans instead of soldiers. Then: "The ports grew rich, and the harbour filled with ships from everywhere."

The page turns from a white council hall to a harbour. Blue water slides in across the page, and merchant ships with red and white sails sail in under the arches of a city wall

The Republic of Omens (The Assembly, The Art of War, Divine Right): "The people vote, and then the augurs read the sky to see if heaven agrees. Enemy armies learned to fear the omens, because the augurs always found a bad one for them."

Robed citizens vote at the foot of a hillside temple. A flock of white paper birds flies over a sunny cloud above them, while a dark storm cloud with black birds rolls over a line of enemy spearmen on the other side of the page

The War Assembly (The Assembly, Submit or Fall, Virtue and Fortune): "The assembly votes for war the way a market haggles, loud and fast, and whoever promises the richest plunder wins."

A market square in hot orange. Two speakers stand on crates, a captain in a feathered hat and the warlord, each under a sign showing the plunder he promises, while the crowd turns from one to the other

Under the Uncarved Block there is barely a state at all.

The Free Villages (The Uncarved Block, Just War, The Inner Citadel): you live among the villages as a neighbour. Then: "Nobody remembers your name now, which is what you wanted."

The warlord stands among villagers in a green valley. The page turns to a row of white village houses, the warlord stands in front of them, and then a tree with a bench under it grows up where the warlord was

The League of Free Towns (The Uncarved Block, Just War, Virtue and Fortune): "The towns govern themselves and trade with anyone who comes in peace. You keep the roads open and the tolls low, and otherwise leave them be."

A green countryside of walled towns with flags. A donkey cart rolls up to a red and white toll gate beside a stack of coins, the warlord lifts the bar, and the cart goes through

The Clanholds (The Uncarved Block, Submit or Fall, The Inner Citadel): each valley belongs to the clan strong enough to hold it. Then: "The clans fought each other every generation, and the strongest always won. The land stayed hard and poor, but no outsider ever conquered it."

A grey stone tower on a snowy hill with clansmen and low huts around it. A red banner goes up on the tower and snow starts to fall across the page

The Wild Kingdoms (The Uncarved Block, Submit or Fall, Virtue and Fortune): "There is no law but strength. Any band that can take a town may keep it, as long as it flies your banner and sends you a share."

A dusty town of smoke and watchtowers, with the warlord standing on a rock in the middle. Bands of riders gallop in from both sides with plunder and banners

Swear the Leviathan and you rule alone.

The Shepherd Throne (The Leviathan, Just War, Divine Right): "You rule as heaven's shepherd. The law is gentle, the hungry are fed from your granaries, and the one crime that is never forgiven is to doubt you."

The crowned warlord stands on a green hill in front of a gold sunburst, with sheep grazing below and a white chapel in the distance. Villagers come out of their houses and gather at the foot of the hill

The Court of Fortune (The Leviathan, Just War, Virtue and Fortune): "Your word is law, and you leave much of it to chance. Offices are won at dice, and a condemned prisoner may call heads or tails for a pardon."

A purple and red throne hall with gold pillars. A big coloured wheel of fortune spins in the middle, courtiers throw dice at a green table, and the crowned warlord sits beside the wheel

The Panoptic Bureaucracy (The Leviathan, The Art of War, The Inner Citadel): every subject has a file, and every file is read. Then: "There has been no crime and no rebellion for a hundred years. The forms have grown so many that a farmer needs three permits and a week to sell a cow."

The page turns from a wall of filing windows to a tidy square in front of a huge grey ministry with a clock tower. A guard stands by the stocks, and a clerk stamps papers in a green booth while a farmer waits

The All-Seeing Throne (The Leviathan, The Art of War, Divine Right): "Your seers say heaven shows them every plot before it hatches, and your spies make sure heaven is never wrong."

A night scene under paper stars. Two robed seers raise their arms beside a brass orrery, and a vision cloud above them shows hooded plotters, then a spy with a letter. The plotters end up in a barred cell on the right

The Iron Imperium (The Leviathan, Submit or Fall, The Inner Citadel): "You command every road and every legion, and the empire runs like a well-kept clock. Cities that open their gates get roads, laws and a garrison; cities that refuse are burned."

A marble city with a clock tower. The crowned warlord stands in front of it as a gold eagle on a column rises, a column of legionaries marches past, and a walled city on the right goes up in flames

The Undying God-Emperor (The Leviathan, Submit or Fall, Divine Right): "You became the Undying God-Emperor. Every city that would not kneel was burned, and the rest built you temples."

A green land under a sunset back wall of purple mountains, with paper cities spread across it and the warlord standing at the front beside a green slime. One by one cities catch fire and go dark, and the rest turn to temples

Then: "Heaven never let you die. The realm has knelt to you every dawn for three hundred years, and nobody alive remembers a time before you."

The page turns to a gold temple. The warlord sits on a throne at the top of purple steps under a gold sunburst, two gold statues of the warlord stand on either side, and a crowd of paper people pops up along the front with their arms raised

In co-op the rest of the party is in the book with you. Depending on the land they share the rule at your side or kneel with the realm, and under the God-Emperor they kneel at the foot of the steps as gold statues.

A co-op Commonwealth. The warlord and two partners, a green-faced man in a hat and a woman in a wolf hood, stand at a long feast table with the farm folk. Then the page shows a white schoolhouse with children in front of it

A long line now goes up one sentence at a time, so a caption is never more than two lines deep.

A close view of a pop-up page with the caption under it. The first sentence fills two lines, then it clears and the next sentence starts on its own

Founding all 27 earns a new achievement, Every Land. The Records page keeps the lands you have founded as a collection, each with its own medallion and the three vows behind it.

The Records page at its Lands section, 9 of 27 found. Found lands such as The Commonwealth and The Free Villages have coloured medallions, and the rest are grey, each naming the three vows that make it

A new question in the opening film

The crown page at the start of the game now asks the question the fourth act answers: "Will you give power to the people? Bring peace to the land? Or rule it as a god-emperor?" Each answer stands up on its own words. On "the people", a warlord comes up with his fist raised among cheering townsfolk.

The opening film's pop-up page turns to a stepped red and gold pyramid under a huge gold sunburst. Townsfolk stand up along the front with their arms raised

On "peace", another rises with strip fields, a village and a windmill whose sails turn. On "god-emperor", a king comes up at the foot of the steps, gold temple pylons stand up beside him, and both crowds turn round and bow to him.

More pieces stand up along the front of the pyramid, then a king rises at the foot of the steps and the people on both sides turn to face him and bow

The cardboard crown still rises on "Seize the Cardboard Crown".

A gold paper crown rises up out of the pyramid in front of the sunburst until it fills the page

Swearing a vow

Choosing a vow card no longer swears it. The other cards step away and the one you picked stands beside what its relic gives you, on clean paper, and what it costs you, on scorched paper.

The Vow of War room. Three vow cards stand around a wooden triangle. Submit or Fall is picked, the others fade away, and two notes unfold beside it: Each round, deal 3 damage to up to 8 enemies, on clean paper, and Survivors gain +1 attack, on scorched paper

To swear it, hold the Hold to Swear ribbon for a second and a half. Let go early and it sinks back. Once it is sworn, the lantern lights, the card flies into its corner of the triangle and the room clears away to whatever comes next.

The hold fills and a lantern on the left lights up the dark room. The card flies into the war corner of the triangle, which turns orange, and then the room clears away to the battle table, where the mat drops in and the lanes rise

The scorched note at the war stop now makes clear that choosing any Vow of War gives the next enemy commander 30% more health.

Close view of the war room while Submit or Fall is being read. In the bottom left corner a scorched paper note reads: Choosing any Vow of War gives the next enemy commander +30% health

On a controller, the highlight traces the true outline of whatever it is on: each card with its icon and ribbon, a sworn corner of the triangle, the ribbons with their swallowtails.

A thin blue ring steps around the vow room on a controller. It follows the outline of a vow card, then the shape of the triangle's sworn peace corner, then the other cards and the Fight Without a Vow ribbon

On a phone the three cards are dealt in one row at reading size, with the triangle and the war note in a column beside them.

The Vow of War room on a wide phone screen. Three vow cards in a row, the triangle and the scorched war note in a column on the left, and the Fight Without a Vow ribbon at the bottom

The Elder Treant wakes in place

The Elder Treant's last stand, Heartwood Unbound, used to swap in a second tree. Now the old one turns where he stands. A gold front runs up from his heart, his bark becomes the Heartwood's as it passes, his crown goes orange and throws off its green leaves, and a pair of antlers grows out of the top.

The Elder Treant's banner, Heartwood Unbound. The green old tree darkens, a gold ring runs up him from his chest, and he becomes the fanged Heartwood with an orange crown and antlers

The same turn up close at half speed:

A close view at half speed. The gold front climbs from the Treant's chest to his crown, green paper leaves fly off the turning canopy, and white antlers grow up out of it last

A faster start

On desktop the studio card and the opening film now play while the game is still loading, so the first picture is up in under a second instead of about nine. Phones load the same way now and need less memory to start, which is why the Android download had been held back at 0.7.32 and is now up to date.

Smaller changes you can see

Prospector's Pan now pays out as the fight opens. The top bar stays down a moment, the Pan lights up in its slot and the coins arc into your purse. Shown at half speed.

The top bar at the start of a fight. The purse goes from 158 to 163 with a +5 slip, the Prospector's Pan lights up at the end of the relic row, and coins arc up into the purse before the bar slides away

Once every spoil is taken, March On swells and keeps breathing, so you can see where to go next.

The Spoils of War after a win, with the card and potion already taken. The 15 gold is claimed, the coins fly to the purse, and the small red March On ribbon swells into a bigger one and slowly breathes

Boss phase breaks on the health bar are paper tabs. The next one flutters as the bar closes on it, and a break tears its flap off.

Two close-ups of The Brass Colossus's health bar. At 40 of 40, three brass paper tabs hang under it. At 26 of 40, after the first break, one tab has been torn down to a ragged stub

Ending your turn always tucks your hand away so you can watch the fight, and it stays tucked through the enemy's turn and a phase break's banner. Shown at double speed.

A fight against Gorehoof and his boars. The turn is ended with five playable cards in hand, the hand drops away and the buttons fade, the camera watches the board through the enemy's turn, and the new hand rises back in at Your Turn

The draw, discard and exhaust pile views show each card's live "Now:" line, the same as in your hand.

The Draw Pile view in a fight. Sellswords reads Now: 6 Sellswords, and Exhume and The Congregation show their own Now: lines

On phones, unlock traces follow your fingertip. Circle the card and the pen chases your finger round the outline. Every trace also has a Skip ribbon, or B on a controller.

A new card unlocked as a black silhouette. A finger, shown as a grey dot, circles it and a glowing pen follows round the outline. Half way, the finger taps the red Skip ribbon, the rest of the outline draws itself and the card burns in

In The Crayon Roads, a toy in the way no longer stops the crayon. It runs round the toy's edge and carries on, and no coin is dealt where no road can reach it.

The Crayon Roads board. A blue crayon road is dragged straight at a pile of spider eggs, waits at its edge, then curves down and round it, picks up coins and reaches the lord's flag

Calvin's ring of foam no longer lies across the warlord who sinks him.

Calvin, the crowned polar bear, at the edge of the ice. A warlord wreathed in fire leaps in and strikes, the bear goes under, and his gold crown bobs in spreading rings. No foam lies over the warlord

Uncle Jim's door is taller and narrower, so the wide lens no longer squashes it, and his words no longer hang below the plate when you tap through them.

Uncle Jim's whole workshop: the long workbench with the battle mat on it, a window, a bookcase and armchair, a striped rug, a cat asleep in a box and the tall cream door on the right wall

Also in this update

  • The Twins sing a new song, "Hew and Haft", a brother and sister tango. Trapper's Delight has a new song too, "Set Me Off".
  • An open pack in the Compendium plays its theme song.
  • The Echo Vial's copy of an X card keeps the X it was cast with.
  • The top bar fits three-digit gold without running off its tile.

Known issues

  • Open a pile view in the first second or so of a turn and the arena's intro tip can sit across it.
  • The red fill of the health bar in the top bar pokes a little above its outline.

This post went out to players on Steam and itch.io on 24 October 2026, and is kept here. Comments and questions are read on either of those, in the Discord, or through the quill in game.