0.7.44: the High Tide water pack, the Crash Dummy, the Wedded, and kind finishers
0.7.44 is out on Steam, the itch.io downloads and the browser version. It adds a 22nd card pack that floods the road, two new warlords, a rare kind ending for every lord, and a new paper place behind most of the game's plain screens. The water pack and the new warlords started as ideas from lancer, a player, so thank you, lancer.
High Tide, the water pack
High Tide is the game's first pack built around terrain. Its 20 cards flood the road with Tide Pools, which Slow everything that wades in, your own army included. Swimmers move faster in the water, and some of the pack's units heal from being Slowed.

- Landshark swims through the dirt, can't be touched by harmful spells, and deals double damage to Slowed enemies. It can be summoned onto any Tide Pool. Its flavour line is "Just when you thought it was safe to walk on the ground."
- The Kraken can only be summoned into a Tide Pool, and that pool never dries up while it lives. Its tentacles drag what they hit into reach.
- Whirlpool drags every enemy in a large area into its eye. Tidal Wave shoves them back toward their own commander.
- Bucket Brigade starts the pack: three fishers carrying the sea about in buckets, who spill a Tide Pool when they fall.
- Turtle Nest hatches three Turtle Hatchlings after 6 seconds and leaves a Tide Pool behind.
- Fish Out of Water turns an enemy into a Flopping Fish for 8 seconds.
Here four identical knights start level, two on a dry road and two on a flooded one. The driver that filmed this held the pool open longer than a card would.


The commander is the Tide Mage, whose head is a breaking wave with a small fish on the brow. There are three looks, and the Ascendant one, the Midnight Deep, stands in a dark breaker with glowing edges. The pack also has two Pack Paths, The Deep and Cold Current, a mastery achievement and its own song, "Further Up the Shore", a capstan shanty that swells into Celtic sea folk.


The Crash Dummy
The fifteenth warlord is a yellow test dummy in a seat-belt sash. His pin, the Crumple Zone, gives him 1 energy on the spot and +1 max energy for the rest of the fight every time an enemy breaks phase, so a boss with a lot of breaks is his best fight. The fights against the paired Masked Challengers don't have phase breaks, so the pin does nothing there.
His Stunt Dummies come six at a time and are Crash-Tested. The moment a break lands, each of them buckles in, and nothing can hurt, hex or move it until your next turn. You unlock him by living through 30 enemy phase breaks.



The Wedded
The sixteenth warlord is two warlords. You play the groom or the bride, and your spouse marches beside you for the whole run, played by an AI with its own deck, its own hand and a vote wherever a vote is counted. You each draft a pack from the same round, and both of you march with both.
Each half opens on 55 health. The groom leads six groomsmen and a Best Man, and the bride six bridesmaids and a Maid of Honor. If one of you falls, the other gets a phase break under a rose arch, with a banner reading For My Bride or For My Groom, and the fallen one comes back on 1 health if the other wins the fight. You unlock them by opening 25 treasure chests.



A rare kind ending for every lord
About one fight in twenty, your warlord charges in for the finishing move and then does something nice for the lord, who walks home. Gentle vows raise the chance and hard ones lower it. Every lord has its own version, and a spared act boss gets a verdict page reading BEFRIENDED.
- Simple Ton gets a bucket of water poured over his moss.
- Wynken is tucked into bed, and a paper sheep hops over the foot of it.
- Grix already wears a crown and is handed a second one to stack on top.
- The Grave Tide gets a folded paper boat on his foam, and the Broodmother gets a handshake.





Paper places behind the plain screens
Most of the screens that used to be a menu over a flat backdrop now stand in a place cut from paper, with things moving in it and a few rare surprises.
Winning. A won campaign ends on the capital's great day, in the land your three vows built, with that land's crest standing on the meadow as a monument in card. Each of the 27 governments has its own scene. If you wait, you may see a red paper dragon kite, or Uncle Jim going by in a balloon basket.



Losing. A lost campaign ends on the road home at blue hour, in the rain, with your army trudging past under paper umbrellas. Now and then a rainbow unrolls from the village to the lost field.


The acts. Nine lands behind the act maps are pressed in cut paper: Moonrise Valley, the Cinder Caldera, the Rootmire, the Bloomfields, the Calving Sea, the Road to the Throne, the Barrow Vaults, the Winterwalk and the Siegeworks. Watch them for a while. The half-built Colossus in the Siegeworks sometimes wakes up, looks around, steams at the ears and goes back to sleep.



Everywhere else.
- The pack draft is in a hall of arms, in place of the striped pavilion.
- The War Council meets on a muster hill with sheep, and a goblin sometimes pops up to plant a red sock among the banners.
- Events lay out on a desk at a crossroads inn, and a wheel of cheese sometimes gets away from the innkeeper.
- Card rewards are on the muster green with a recruiting sergeant and a queue of recruits. The Path of Evolution stands under a forked tree with a recruit on a rope swing.
- The vow room shows the land your vows will build.
- Five event settings (the old battlefield, the crypt, the chapel, the camp and the village) are cut in paper too, and the crypt has a ghost.
- Send Feedback lies on a cutting mat with a pencil, twine and paper offcuts.
- The burn screen moves to the yard behind the merchant's shop at night.







The credits now roll in a pop-up theatre with a paper audience. The man in the moon wakes to watch a rocket go up, and it sticks in his eye.

Everything else cut from paper
- All 100 achievements are cut from paper on coloured card, and every locked one is a die-cut recess.
- Every potion has its own paper bottle, and every pack has a new paper crest and aura.
- The slimes, Living Bomb, Cinder Sprite, Eater of Filth and the Growth seeds lost their cartoon faces for cut-card brows, lids and mouths.
- The Compendium is a made book, with cream text stock and oxblood cloth boards, on the battle's cutting mat.


World Champion, and the rest of Champions
Champions now has a World Champion tab for whoever holds the title. Post a build code in the #pvp channel on our Discord (pbandgames.com/pvp) and our bot, Herald, plays it against the holder on a real battle, best of five with the challenger on the left in games 1, 3 and 5. The winner holds the title and Herald posts the games. The title starts empty, so the first code in takes it unopposed.
You can also drag builds onto and off the table's bases from any direction, and clicking a council code or a build code copies it.

Also in this update
- The opening film no longer gets interrupted when loading finishes. The game used to pull you back to its own desktop if you had moved to another one, and the menu music came in at full level over the film.
- In co-op, the Ready flag is real cloth now. It unrolls on a dowel and you can shove it around with your cursor. It's gone once the fight starts.
- In co-op, a seat with a commander standing in front of it keeps its played cards beside it, not on top of that commander.
- Blood Moon's feeding on kills now applies to your units and not to commanders.
- A new gift in the Hive plays its upgrade on every Bug it reaches.

Known issues
- Sparing Haft while Hew is still alive still plays Hew's grief, with the "BROTHER!!!!" banner, even though Haft just walked home happy.
- A knight wading in a Tide Pool shows a snowflake for its Slow, the same mark as frost.
This post went out to players on Steam and itch.io on 30 October 2026, and is kept here. Comments and questions are read on either of those, in the Discord, or through the quill in game.