0.7.19 to 0.7.21: every lord's stage filled in, and the stage turns to felt
This post covers 0.7.19, 0.7.20 and 0.7.21, which went out on 8 and 9 October. Every enemy lord's stage now has pieces of the lord's own place standing along the back wall, hanging in the sky and standing on the mat, drawn in the same hand as the card behind them. The stage is cut from felt paper, and the big headings arrive as scrunched balls of paper that unfold into letters. Also in these builds: the Brass Colossus's arena turns into a machine, Perihelion switches gravity off, the Magma Magnate's kiln burns the mat down into his pit, four finishing moves are redone in paper, Fireball and thrown potions are cut from card, there are two new events, and a long balance pass.
Every lord's stage, filled in
0.7.18 gave every lord a hand-drawn backdrop card and a blanket for a mat. The pieces standing in front of them were still the old ones: a few dark mounds, stumps and rocks on the kraft wall either side of the card, and toys drawn in an older hand. Now every lord stands pieces of their own place, cut out in the card's own hand and in its colours.
Across all 42 lords that comes to 327 pieces along the back wall, 84 hung in the sky, 168 standing on the mats, and 143 toys drawn again. Pull the camera all the way back and you see the whole wall, flanks and all.





Some short pieces stand at the foot of the card itself, so you see them at the distance a fight is played from, not only when you pull back.

The mat gets pieces too, and every toy was drawn again to match the card.


Most of them do something when you poke them. Perihelion's great reflector swings in its gantry, Haldric's trebuchet swings its arm, the Cursemonger's shears snip, and the Avatar of Winter's snowball rolls off and back. Some have someone living in them: a Specter looks out of the Fear Drinker's windows, a black cat out of the Lost Witch's doors, and a small Gravitite out of Perihelion's observatory.

0.7.20 finished the last three walls, for the Twins, Simple Ton and Mum, the Word, and made sure a lord's piece never stands twice on one wall. Pulled all the way back, 33 of the 42 walls had been showing one of their pieces twice, Blastcap two live kegs among them.
Felt
The stage is felt construction paper now. The mat, the backdrop card, the toys, the wall pieces, the clouds and the pieces in the sky each carry a felt fibre in their own paper, so it moves with them when the camera pans and zooms or a toy hops. The units, the commanders, the cardboard lanes, the tape and the cutting mat carry none. Whatever a felt piece throws is felt too, so Blastcap's keg goes up in felt staves and hoops.

The mat also lost the crease that ran across its middle, and it rolls out at the start of a fight now. It comes down as a tube of its own paper, unrolls toward you with a ripple running back through it, and its corners are taped down after.

Headings cut from paper
Screen titles, the big headings and the words on every hanging banner are cut-paper letters now. Each word arrives as a row of scrunched-up paper balls that unfold into letters, a little off the line and each a little bigger or smaller than the next, as if cut out with scissors.



Bosses
The Brass Colossus. Once the Foundry Titan is down from his refit, his whole arena stands up into the machine he is. The blueprint mat turns over into brass plate, the back wall closes into his face, clawed arms rise along both sides of the board and cogs turn at the corners. It keeps moving for the rest of the fight.


Perihelion. Its Syzygy switches gravity off. A pulse of warped air leaves it, the lane stack comes apart into its roads and drifts, and every body floats, along with the toys on the mat and the wall. Its death brings it all back down, one piece at a time, with a puff where each lands.

The Magma Magnate. When his kiln burns the back wall, the fire runs on down across the mat, and under it is his pit: a cut-paper shaft of ledges going down through the desk to a lake of melt everywhere the lanes are not, with crust on the melt, fires along the burnt lip, his imps watching from the ledges, and the board lit from underneath.


Rex Mortifer. When he cuts the lanes out of the mat, the islands left between them go up as pieces of the table, with the mat's thickness and the desk's wood showing at the edge, and the pieces standing on the mat go up with them.

The Pale Rider no longer vanishes in a see-through mist when he moves to a new cairn. His piece rears in a bank of paper dust, gallops round the back of the cairns with his name and health sliding along under him, and leaves a pair of horseshoes on the board. His last break stands him at every cairn at once: three riders say "Which", "one", "am I?", and the first two that take a real blow burst as illusions.
Finishing moves
Four finishing moves were redone in paper.




- The summer sun that ends the Avatar of Winter is three pieces of card on a brass pin, two sheets of rays turning against each other, and the spring after it is folded paper: a crocus, a snowdrop and two fern crosiers.
- Blastcap's keg goes off the way his bombs do: stacked stars, flame tongues, a dust skirt, cut smoke and confetti.
- The Magma Magnate dies in three breaths: one for the candles on his crown, a gale that blows his fireball back over his shoulder, and a single finger that tips the cold statue backwards into his own pit.
- Grix's three stolen crowns stack on top of the one on his head, four high.
The fight, in paper
Fireball is cut from card: a paper comet thrown from the caster, a sunburst of flat flame, and a pop-up bonfire of stacked red, orange, yellow and cream sheets that flickers and folds away.

A thrown potion breaks on the field as cut paper and floats its name up out of the splash. Blood, ooze and hit flecks are cut paper too.

Seismic Steps breaks the board out to a spear's length: a giant's footfall drops a cracked plate of ground as wide as what it shook, with slabs heaved up and clods thrown to the rim. It used to draw five hairlines hidden under the giant's own stand.

A card made better in your hand is shown being made better. Gene Therapy, The Pack Grows, Exspiravit and the Blue Jay lift the card out of the fan, stick new copies of the changed pieces of its face onto it, throw paper streamers from behind it and drop it back in its slot.

- Any unit that gets stronger now stands up the upgrade column: Growth, On Kill and Devour, Soul Harvest, When Struck, a battlecry's gift, Channeling, Pack Tactics, and the powers, relics, potions and spells that raise attack, armor or max HP.
- Auras pour instead of pulsing. Burn and Charm climb a little every tenth of a second, and Stun, Fear and Madness fill a meter on the body and land when it is full, so overlapping fields get there sooner. The first hold lands half an interval after a body walks in.
- Pointing at a lane front shows how many more units it will stop, and the count comes down as it goes through the line.
Events and screens
The Blood God's Wheel is a new event. Bleed 5 HP to spin a wheel with one wedge for every relic you carry, and take a copy of the one it stops on. Or bleed 5 more, and that relic comes off the wheel while its neighbours swell to fill the gap, and it goes round again.

The Seer's Tripod is another. Breathe in the fumes, and the page it lands on is buried under Uncle Jim's head, several hundred times over, parting only round the pointer.

The Path of Evolution is chosen at a fork in the road now, on a pop-up scene of its own instead of a black screen.

The Daily March briefing takes the whole screen, on its own road, and unfolds like the road map it is.

- The Alchemist's Vat dissolves the card you feed it. The brew eats the old face away in pits from the foot up, and the card it became is underneath.
- The Demon of Worst Choices comes closer while the page waits, until his whole head fills the space under the run header.
- The Tomb of the Thirteenth hangs the number the door asks for over the basin, chiselled in bone and granite on black slate.
- Uncle Jim's raincloud rains. Paper drops fall and splash on his head and shirt, and every few seconds the cloud wrings itself out.
Your warlord
The King's sign is his royal standard: crimson hung from a gilt rod with a tassel off each end, his name in gold leaf between two copies of the crown his doll wears, and his title inked on an ermine hem. As the Queen it carries her three-bladed circlet.

- Giantkind's head is a huge baby's head now, with big eyes, rosy cheeks, one tooth and one curl of hair. A warlord wearing Giantkind's parts stands physically bigger, and his health bar, taunts and stand measure him as he stands.
- When you win a fight, your warlord leads a conga line of your deck's units across the victory page, one piece for each summon card, three steps and a kick.
Reading the fight
- Slimify is a keyword now. A slimed unit's card says it splits into half-health copies of itself when it dies, a second cast adds to the count, and the slimed body is re-inked in the Slime's greens with bubbles, a wobble and drips.
- Defector is a keyword. It gilds wherever a card names it, and its panel says it is a fully Charmed enemy that changed sides.
- The battle log writes who struck whom, what each card did and what hurt each commander.
- On a controller, aiming a spell opens where the game would cast it for you: an area spell on the group worth hitting, a single-target spell on its target, a lane spell on its lane. The d-pad nudges the aim the way you press it.
Balance
- Errant Whispers summons five Whispers at 7 HP and 3 attack, up from three at 5 HP and 2 attack.
- The Prizefighter gets Pounce 3 and 8 health instead of 5, and its upgrade takes it to Pounce 6.
- The Charmweaver's strikes land Charm 1, on top of her Charm Aura.
- Flashpowder scatters 4 traps that deal 3 damage as well as Blind, and its upgrade scatters 6.
- Pit Trap Diagrams lays two Bear Traps at random spots each round instead of dealing 4 damage to a random enemy.
- The Boiler's upgrade buys +5 attack and +7 HP per energy spent, up from +4 and +6.
- The Rapt-Boar carries 6 HP again.
- Exit Fee sends an Alley Hawker instead of the Alley Cavalier, and it surfaces at midfield, so there is a long walk to catch it.
- Brother Clang has 34 HP, up from 26, so the fight lasts long enough for the Great Toll to ring.
- Mini Me is half your commander's max HP and attack, and anything the card has banked is added on top of that half instead of being overwritten.
- The Mudflat Derby's odds add up to 100%: the favourite runs at 50 and the stayer at 35 beside Old Thunder's 15.
- The Tome of Threefold Paths pays its curse in cards that are all Rare or better.
- Echo Vial copies the whole card, so a Congregation's echo musters its Thrall again and Fan Club its defectors, where it used to pour only the printed squad.
- Chain of Sorrows no longer answers its own kills.
- 0.7.21: Overwatch no longer shells the enemy commander. Dropped on a lord's feet, one 1-energy card turned every ranged unit you had on him for ten seconds. The mark now fires only on the army standing in it.
Co-op
- A joiner sees everything the host's units have that their printed cards do not say: a one-off Undying or Overheal, the Growth and Thorns flasks, a Power folded into a standing army, the Mimic's mirror and Pack Tactics armor all show on a joiner's hover and on the body.
- The Pale Rider's mirror images stand and burst the same way on every seat.
- A joiner's lane-front count reads the same number as the host's and stops on the same body.
Fixes
- A game closed between a hand-over and the button that leaves it no longer pays twice. Uncle Jim's check-in relic, the treasure room's relic and the craft room's rest, craft or hatch each go into the save the moment they are given, and the reopened screen shows only its way out.
- A run closed on the last boss's defeat resumes onto its verdict page instead of a map with no road left on it.
- The Witch's Cauldron's Cleansing Tears stacks its Regen when it pours twice.
- Double Down settles as its wheel stops, on screen, and a Jackpot burns the card there.
- The upgrade peek you open with a right click keeps its card on the page instead of hanging half off the screen.
- 0.7.21: the pencil line round the mat's torn edge comes down with the mat instead of turning up ahead of it.
In the browser
0.7.20's browser build came out too big for itch, so the web version sat on 0.7.17 while every other build moved on. 0.7.21 fits again, and the browser build caught up with everything above.
This post went out to players on Steam and itch.io on 10 October 2026, and is kept here. Comments and questions are read on either of those, in the Discord, or through the quill in game.