PB& Games

0.7.15: every lord redrawn, and bosses that change shape

Eight redrawn lords in flat paper on tan card: Grix the Goblin, Verdy B. Queen, Warlord Ash as a black Labrador, the Magma Magnate, Perihelion, the Fear Drinker, Rex Mortifer and the Avatar of Winter.

0.7.15 redraws every enemy lord in flat paper, and every lord got a new finisher to match. Six bosses now change into their woken form in a way of their own, and three last stands became set pieces: the Avatar of Winter tears off its robe, Verdy B. Queen grows a meadow over the whole desk, and Rex Mortifer's Second Death drops the board into Hades. Co-op players can watch each other's screens, recommend picks and poke a slow ally. There are also two new events, a dice game, new cards and relics, and a lot of the interface is now cloth, card and brass.

Every lord, drawn again

0.7.13 redrew the warlords and 0.7.14 redrew the units. This time it was the lords across the table. Every enemy commander was drawn again in flat paper, piece by piece on the rig he moves with, and his map token, crest and Compendium portrait were baked again from the new drawing.

Act 1's lords as they looked in 0.7.14, above, and redrawn in flat paper for 0.7.15, below: Grix the Goblin, Sift the Thousandfold, Slime Lord, Amanita the Sporecrown, Gorehoof, The Broodmother, Vetch the Bog-Vizier and Bill the Bull-Blooded
The rest of Act 1 before and after: Blastcap, Cadric, Haldric, Simple Ton with a bird's nest on his head, Wynken asleep under a jumping sheep, The Elder Treant, Verdy B. Queen with a skep crown and antennae, and Wally

Some changed a lot. Simple Ton is a mossy troll with a bird's nest on his head. Sift is a real rat king, knotted at the tails. The Grave Tide is a wave of the drowned with a giant inside it, the Avatar of Winter is an antlered frost spirit, Perihelion is a meteor with a face, and the Fear Drinker is a death's-head hawkmoth. Blastcap wears a powder keg for a breastplate. The Lord of Misrule is a portly old reveller king with the wheel of fate planted as his staff. Verdy B. Queen got a lot cuter, and Rex Mortifer's skull has a hinged jaw now.

Warlord Ash is a black Labrador: an old lab gone grey at the muzzle, up on his hind legs as the raider king, still carrying his crown, torch and loot sack.

Act 2's road lords before and after: Brother Clang, Rusty, Warlord Ash as a black Labrador with a crown and torch, Hoarfrost the Rime-Jarl, The Fire Devil and Vitrix the Kilnmaiden
Act 2's elites and bosses before and after: Haft the Bulwark, Hew the Blade, Silvertongue, The Cursemonger, The Houndmaster as three hounds, The Lost Witch, Magma Magnate and The Brass Colossus
Act 3's road lords before and after: Mum the Word, Sledge Hammarsson, The Warsmith, Lamenta conducting, Ossric the Marrow-Mormaer in a tam, and The Frost Yeti
Act 3's elites and both final bosses before and after: the Fear Drinker as a hawkmoth lord, the Pale Rider, Perihelion as a meteor with a face, The Grave Tide as a drowned giant, Rex Mortifer and The Avatar of Winter as an antlered frost spirit

Enemy units and lords also face left now on their cards, on the map and in the Compendium, the same way they stand on the field.

New finishers

Every lord's finisher was redone for the new drawings, and most of them are new gags.

Ossric, the Marrow-Mormaer loses at bone Jenga: the warlord pulls bones one by one from the tower balanced on his tam until the skeleton lord topples over
The warlord swings a butterfly net over Vetch, the Bog-Vizier and lifts her away caught inside it
The warlord tucks Wynken into his patchwork bed as a sheep jumps overhead, then the bed goes dark
  • Ossric, the Marrow-Mormaer loses at Jenga. You pull a rib, a femur and then his backbone, and the tower wobbles on each pull.
  • Vetch, the Bog-Vizier gets caught in a butterfly net.
  • Wynken is tucked in with a pat on his own quilt, the lights go out on the bed, and the last sheep jumps off into the dark.
  • Verdy B. Queen is smoked to sleep. She nods, jerks awake, nods off again and goes under three Zs.
  • The Magma Magnate's crown lights up like birthday candles and gets blown out.
  • The Grave Tide drains down a plughole.
  • The Brass Colossus is stoked until his head blows off.
  • Bill the Bull-Blooded is fought as a bull, with a muleta.
  • Cadric is fooled by a warlord playing dead.
  • The Mimic plays the mirror game and copies a fall it can't catch.
  • The Houndmaster's three heads knock together over one bone.
  • Silvertongue is charmed into a basket, and the Lost Witch melts into a puddle under her hat.

Bosses that change shape

When a boss woke into its second form, the old cinematic raised the new body up through the breaking old one, so for a moment there were two lords in the frame. Now each boss has a change of its own and never shows both bodies at once:

  • The Elder Treant sinks into its roots, and the woken one tears up out of the ground.
  • A line of fire climbs the Magma Magnate from his feet to his crown.
  • Rex Mortifer collapses into a heap of bones that climb back up as the new one.
  • Verdy B. Queen's petals close into a rainbow bud that lifts, beats and bursts open on the new queen.
  • A drop-hammer flattens the Brass Colossus and stamps him back up as it lifts.
  • The Avatar of Winter freezes, cracks and shatters, and the new one thaws out of the burst.
Verdy B. Queen is shut inside a rainbow bud that beats and bursts open into a great flower, with her final form standing in a rainbow corolla

Some final forms got more, too. The Brass Colossus vents smog from his smokestacks, and the Magma Magnate's hair goes up in blue fire. Every card a lord plays at a phase break also has its own picture now, of the lord doing it.

A grid of 24 cut-paper card pictures for the lords' phase breaks, among them Simple Ton's war drum, Wally's howl under a red moon, Verdy B. Queen's angry skep, Haldric's shield wall, the Brass Colossus's steam valve, Rex Mortifer's open grave and the Avatar of Winter's frozen wheel

### The Long Dark

The Avatar of Winter's last stand tears its robe off and unfolds six arms and a serpent's body.

The Avatar of Winter's robe falls away under The Long Dark banner and six icy arms fan out above a coiled serpent body

Behind it, the winter fortress lights up from its heart and bursts up out of the backdrop card through the clouds like an iceberg.

A glowing ice fortress rises out of the Avatar of Winter's backdrop card in a blizzard, with the snowy battlefield below

The fight is also quicker. Flash Freeze comes on round 2 and every third round after, the ice from Whiteout thaws after a round, and Freeze Over costs 2.

### Verdy B. Queen's meadow

When Verdy B. Queen makes her last stand, a ripple runs out of her and a rainbow meadow of paper flowers grows across the floor to the edges of the craft mat, then climbs the box wall into a wall of flowers on either side of her card. Her whole swarm turns rainbow with it.

A rainbow meadow of paper flowers spreads out from Verdy B. Queen's board across the green craft mat to its edges and climbs the wall behind

The giant flowers on her mat and on her backdrop also turn slowly now, and clicking one whirls it.

### Rex Mortifer's Second Death

Rex Mortifer's Second Death drops the whole board into Hades.

Rex Mortifer's board glows, a hole opens round it and it falls through layers of earth and bone into a green-lit underworld

Wally's mat goes to night when the moonbeam lands, and back to day behind the dawn. On the map, the Twin Thrones puts both final-act bosses on the tableau, facing each other.

Co-op

  • Between fights you can watch your allies' screens live, one big or everyone at once, with their pointer, HP and gold on each view. Open it with V or the spyglass on the run bar. Whoever you're watching gets a note saying so.
  • You can recommend a relic, an event choice or a shop item to an ally, watch them from any screen, and draw a laser on their screen.
  • Click your ally's commander to poke them and hurry them along.
  • Settings has a Player color row. Changing it mid-battle repaints every stand, reach ring and seat tag, for everyone in the party.
  • Every party keeps its own save file, and the War Council steps through them.
  • In a co-op run with more than one Eternal, each one picks his inheritance in the void, and the rest of the party warps in to watch.
  • A lot of fixes for the joining player: a Fire Giant keeps its particles, a unit made a Bug mid-battle becomes a Bug on their screen too, enemy spell telegraphs count down and land like the host's, the Stolen Name and Spare Kit Bag work, and the fight opens as soon as the last stage is built instead of ten seconds later.
A green laser line from an ally crosses a three-card offer, and two paper slips say which allies back one of the cards
The co-op waiting screen shows each ally's health, gold and deck, what they are doing right now, and a Watch button for each

New events and a dice game

The Ominous Idol. Wake the idol and it plays a gem-order memory game, read straight off the story. Win it for The Wakened Idol. There are four ways out of the vault: plundered, prayed, awakened or collapsed.

Three panels of the Ominous Idol event: the golden idol studded with gems, the idol blazing awake, and the vault coming down on it

The Demon of Worst Choices waits in a cave. It eats the choices you click, one row at a time, until only one is left. Its eyes follow your cursor anywhere on the screen, and its tongue lunges out to take each row.

A horned paper demon lashes out a long forked tongue, snatches the top choice off the event page and chews it

Knucklebones is a dice game against a goblin: carved bone dice in a corrugated dice box, and a pot you can let ride.

Knucklebones: two carved bone dice tumble in a corrugated cardboard dice box lined with red felt, while the goblin grins over the rim with his dice cup

When your potion belt is full, the swap happens at an apothecary's counter now, with the belt drawn and the flasks hanging off it.

An apothecary counter in cut paper asks which of three carried potions to pour out for a new Adrenaline Shot

Smaller event changes:

  • Minigames arrive and leave like their own furniture. The pachinko board, the derby, the chests, the shells, the doors, the drum, the rope and the rest each come on and go off in their own way. They all play natively on a pad too.
  • Coin flips are paper flip tokens, the gold Sovereign or the slate Black Cat, tumbling end over end.
  • When an event changes your gold or health, you see the thing itself: coins drop onto a pile or topple off it, a heart sticker gets a sticking plaster or rips down the middle, and max HP grows a second ply of red card.
  • When a curse takes a card, moths eat it instead of it burning. A cloud settles on the curse and on the card, chews holes through them and scatters.
  • The Heist is a magic trick: the potion stands behind the card as it burns, then flies home.
  • At the Coronation, Uncle Jim runs on and dances with you.
  • Event options only show a hover when it tells you something the row doesn't.

Cloth, card and brass

The title sign hangs on two chains now and swings like an old shop sign. Click it to knock it.

The Cardboard Conquest title sign is knocked and swings on its two chains over the main menu

Screen titles are felt banners hanging from a dowel. They sway in a breeze, and your cursor drags them as it passes.

A blue felt banner reading Choose Your Warlord hangs from a wooden rod with tassels and ripples as a hand pulls at it

Buttons are grosgrain ribbon pinned by two brass brads, and pressing one dents the cloth under your pointer. Each ribbon is laid by hand, a little off level, and one in three goes on visibly crooked.

A red ribbon button reading Sound the March, pinned by two brass brads, dimples under a press that slides along it

The settings menu unfolds like a note folded in quarters, and folds back up when you close it.

The settings sheet flips open from a folded quarter note over the title screen, then folds shut again

The Compendium is a book, with a thumb index, page turns and a riffle.

The Compendium opens from the main menu as a red cloth book with coloured thumb tabs, riffles its pages to the enemy roster and closes again

The battle log is an index card filed behind End Turn, listing who played what this round.

The Battle Log card above the End Turn plate lists who played what this round, a curse taken, a potion used and the relics that fired

Each status is now the thing it is, cut from card with its count printed on it, and "Backstab!", "Immune", status names and damage numbers rise off a body as cut-paper letters.

Soldiers wear purple virus-shaped Contagion tokens numbered 5 and then 10, with the word Contagion floating up in paper letters

The "never chosen before" mark on card and relic offers is a folded paper compass star, and hovering it says so, on relic picks too.

A choice of three cards, each with a small gold paper star above it marking it as never chosen before
  • The map peek comes up like the drawbridge run backwards, and goes down like one.
  • Small cards grow to hand size when you point at them: warlord starters, run summary shelves, event strips and the co-op ally fan.
  • Every pack drafts to its own sound: a chimp call for Wild Pack, a prize wheel for Pandemonium, a bear trap for Trapper's Delight, a heartbeat for Bloodletting, T-rex footfalls for Giantkind.
  • Hatching the egg cuts in like a handheld game encounter: three dark blinks, bands of the screen sliding in, and a chiptune evolution fanfare.

Cut-paper terrain

Every terrain type that was still stamped ovals and thin lines is now built from one kit: a bed sheet, pieces glued down with their own shadow and lit edge, and pieces that stand up off the bed. Lane waves are three staggered paper wave-cuts with a foam cap, Gloom is cut-paper fog banks with pale eyes in them, Entangle's roots wrap the legs of whatever they caught, and the ice spell is cut paper too.

Units

The units got a second pass after 0.7.14's redraw. Across every pack, hands close with four fingers and a thumb, the near arm leads from the near shoulder, feet stand together over the middle of the disc instead of straddling it, and every mouth is built from two jaws instead of one stamped grin.

The giants before and after: the Young Giant holding his sheep, the Cyclops, the Ettin, the Twin Colossus, the War Giant, the Runecaster and the Storm Titan
Eight units before and after: the Pallbearer with the coffin on his shoulder and a ghost waving from it, the Swarm Archer at full draw, the knight tumbling inside The Engulfer, the Pyre Bat, the Phalanx Guard, the Lord of Misrule, the Skirmisher and the Rat Ogre

A few were drawn again from scratch: the Phalanx Guard, the Lord of Misrule, the Skirmisher, the Rat Ogre, the Bloom Drone and the Petaltender, the World Tree, and the Toy Chest toys, which had been placeholder icons until now. The Young Giant holds his sheep the right way up, and the Cyclops's eye moved to the middle of his face.

The Toy Chest drawn at last, and three units redrawn, before and after: the Tin Soldier, Toy Cannon, Toy Factory, Wind-up Wasp, Clockwork Mouse, a frightened Initiate, a Bloom Drone with a tulip for a head, and the Petaltender with a watering can

Your own warlord also stands 1.5x taller on the battlefield. At his old size he read as one of his own ranks.

New cards and relics

  • Boiler costs X, the game's first X card: it summons a stationary Boiler that gets +4 attack and +6 HP for each energy you put into it.
  • Kunoichi replaces Shadow Veil as the Ninja's signature card. It summons a Kunoichi that deals 3 damage to nearby enemies when she lands.
  • Molt: each ally in a medium area sheds a Hollow copy with half its HP and attack. Exhaust.
  • Wave of Knives replaces Fan of Knives. It throws 3 knives down every lane, each spent on the next enemy it reaches for 2 damage and Bleed 1, and a volley with a knife left over hits the enemy commander.
  • Goblin Horde gets three cards: Shiv Gang summons 8 Shiv Goblins whose strikes make enemies Vulnerable, Next in Line brings back 1 Rabble for each ally that died this battle, and Press Gang gives your next summon 2 more units, permanently.
  • Bug Hive gets the Bug Nest, a Free Deploy nest that broods a Mite every 4 seconds.
  • Crownseeker Wand, a new rare relic: your aimed spells can target the enemy commander.
  • Solitary Watchfire is reworked: end your turn with energy left, and 1 of it calls 4 Torchguards.

Balance

  • Units go for the enemy commander when it's close. A commander in reach outranks the body beside it, and once a unit is swinging at it, nothing else pulls it away.
  • Funerary Wraps: the Mummy's units deal 75% of their attack damage (rounded up, at least 1) instead of 1 less.
  • Prospector's Pan: gain 5 gold at the start of each battle (was 30 gold on every Rest).
  • Thornwood Fetish hits 2 random enemies for 3 each round (was 1).
  • Sharpening Strap: one unit of each summon you play gains +2 attack.
  • Twist the Knife: your Backstabs apply Burn 2 as well as Bleed 2.
  • Legion's Resolve gives Invulnerable 1 for each nearby enemy, at least 1, so the line in contact braces hardest.
  • Behind You! is cheaper: Shuriken Adept, Muggers and Silencer cost 1, Kagemusha costs 2, and the path evolutions came down by 1. Shuriken Adept and Silencer summon 3 each, and Kagemusha summons 3 that each brood a Shadow Clone every 4 seconds.
  • Long Odds costs 0.
  • Fresh Levies summons 15, Exspiravit also cuts the card's cost by 1, Cover of Night adds Pounce 3, and Blightspawn strikes Fragile 2.
  • The Trailblazer card summons 2 Trailblazers.
  • Mini Me units have Retaliate.
  • The Halberdier drops to 5 health, since his armor already takes a point off every hit.
  • The Queen Bee regenerates 1 a second instead of 2 and has 27 HP.
  • Small spell areas are a little bigger, so Blood Summon on a four-body squad takes all four.
  • The Spaceman's lanes are called Fast Lane and Slow Lane.

Performance

  • Cut-paper terrain bakes into a handful of draws. A Blight band costs about 18 draw calls instead of about 495, on every platform, with the picture unchanged.
  • Units only update the parts of themselves that moved each tick, which cut the crowd's tick by about 18%.
  • A card that shows another card when you hover it now builds that preview the first time you point at it, not when it is dealt. Those cards come into your hand in 5 ms instead of 12.
  • A lord's landing no longer fills the log with errors every turn.
  • In the browser and on phones, every battle material compiles once while the battle is being built, instead of stuttering mid-fight.

This post went out to players on Steam and itch.io on 30 September 2026, and is kept here. Comments and questions are read on either of those, or through the quill in game.