CARDBOARD CONQUEST: DECKBUILDING AUTOBATTLER — FACT SHEET
PB& Games · https://pbandgames.com/

Title            Cardboard Conquest: Deckbuilding Autobattler
Developer        Paul Booth
Publisher        PB& Games (self-published)
Studio size      One person
Founded          2026
Release          Steam Early Access, November 2026
                 A playtest build is live on itch.io now
Platforms        Windows, macOS, Linux (SteamOS / Steam Deck supported)
Price            To be announced. The itch.io playtest build is free.
Genre            Roguelite deckbuilder / autobattler / strategy
Players          Single player, and online co-op for 2 to 4
Engine           Godot
Languages        11: English, French, German, Spanish, Portuguese (Brazil), Polish,
                 Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese
Controller       Full controller support

Steam            https://store.steampowered.com/app/4937370/   (app ID 4937370)
itch.io          https://thepaulbooth.itch.io/cardboard-conquest
Website          https://pbandgames.com/
Press kit        https://pbandgames.com/press/
Soundtrack       https://thepaulbooth.com/cardboard-conquest-jukebox/
Contact          press@pbandgames.com


ONE LINE
Summon a cardboard army. A roguelite deckbuilder-autobattler where you drop squads,
spells and siege engines straight onto a living battlefield and watch the clash
resolve. Solo or 4-player online co-op.


ONE PARAGRAPH
Cardboard Conquest is a roguelite deckbuilder that resolves like a battle instead
of a duel. Each card you play becomes a squad, a spell, a trap or a siege engine,
dropped exactly where you placed it on a living battlefield; you plan the deployment, press
End Turn, and the whole field moves at once. Every run opens with a draft of 21
themed card packs. You take three, and they become your entire card pool, right
down to how your commander is put together. Climb a branching war map through 3
acts, break 7 act bosses that each hide a signature phase, and take the
crown. Solo, or in online co-op for up to 4 warlords sharing one
battlefield, one map and one fate.


AT A GLANCE  (read out of the shipping build, not off a press release)
  871 cards
  21 draftable packs
  42 named enemy lords, 7 of them act bosses
  275 relics
  33 potions
  124 hand-written events
  10 playable warlords
  3 acts
  79 achievements
  74 original soundtrack tracks
  11 languages


PERMISSION TO USE AND MONETISE
You have blanket permission to record, stream, broadcast and monetise video and
images of Cardboard Conquest, including ad revenue, sponsorships and memberships.
No revenue share, no content ID claims, no separate agreement needed. The assets in the press
kit may be reproduced in articles, videos and store listings; please do not alter
the logos or use them to imply endorsement.


ABOUT PB& GAMES
PB& Games is a one-person studio founded in 2026 by Paul Booth. Design, code,
balance, audio pipeline, store pages and website are all one pair of hands.
Cardboard Conquest is its first game, built in Godot and made in public with playtesters feeding back
from inside the build. The name is a sandwich joke. Paul Booth &, with the blank
reserved for whatever the studio makes next.
